Well it’s finally here! Code One has been released under the new banner of You can find the rules and… Read more Mission 021: Code One
Here are all the submissions, in chronological order of submission! We did reviews live on The Dice Abide, and announced… Read more Mission 020 Report – Furious Paint
Ah, the warband. Cheap and expendable… or are they? This month’s mission is about carefully leveraging your models the Fury… Read more Mission 020 – Furious Paint
I’m back from hiding and talking about Operation Kaldstøm and Code One!
Well, with all this shelter in place stuff, it’s been difficult to get games in for a lot of people.… Read more Mission 019 Report – Split Burst
Alright. Let me present a nightmare scenario: you’ve just moved your Vet Kazak AP HMG Lieutenant into LoF of a… Read more Mission 019 – Split Burst
We’ve got a few respondents this month writing in about their experiences with Fireteam: Duos! They all reported that the… Read more Mission 018 Report: Fireteam Duo
By Tcional Overview Mission: Looting and Sabotaging Forces: Bakunin versus Steel Phalanx (300) Deploy First: Bakunin First Turn: Bakunin Jurisdictional… Read more SWAST’s Incompetency
By RomanLegion Overview Mission: Power Pack Forces: Invincible Army versus O-12 (300) Deploy First: IA First Turn: IA Issac and… Read more Why Won’t it Die!?
Kornak exemplifies the Morat ideal. He’s a brutal fighter, excellent
gunslinger, and he bosses other Morats around with an iron fist.