Jhokalups – Field Operation Action Report – 11
Jhokalups – Field Operation Action Report – 11
Bakunin vs Varuna Immediate Response Division
300 / ITS X – Firefight – Spec Ops (Unused)
After what feels like a month without playing I finally got a game in. This was my second game against Xammy’s VIRD, first game at 300 points. I arrived a bit late to the game night, but the table was set up when I got there, so we were able to dive right in.
Special shout out to UselessWizard, who came into the shop right before the game. We hadn’t seen him in store in a while and spent some time geeking out about painting things.
So, after showing off all the things, we were able to dive right in.
Bakunin – 4
VIRD – 5
Decision: VIRD (Xammy)
Deployment: Bakunin (Jhokalups)
Initiative: VIRD (Xammy)
1st Turn: VIRD
1st Deploy: VIRD
After choosing sides and who would go first, and about halfway through Xammy’s deployment I noticed that the deployment zone for Firefight is 16”, not 12”. Which makes the side I had tried to inflict on VIRD a much better option.
Xammy set up a fusilier link with two Kamau, a multi sniper and a heavy rocket launcher on top of a central building. There was a Kamau haris with Patsy, Machinist and HMG Kamau hiding behind a building ready to come up through the center. There were several Camo markers scattered around the deployment zone, two Zulu Cobra and two Helots. Two Fugazi, and a hidden deployment Croc Man rounded out deployment.
I had my moderator link on a building to my left. My Reverend haris was central and forward. I split the Zero’s right and left. The Taskmaster was central rear. And I had my Morlocks covering the right. Bran did some deep infiltrating to be on top of a building near the Fusilier link.
Top of 1: VIRD
First thing that happens is Xammy starts to walk a camo marker around a corner near my mine. Then he remembers, that there is a decent chance I brought a mine layer and decides, that perhaps this wasn’t the best choice. Instead he attempts to discover my Zero on my right, but fails the discover roll. A coordinated order brings the Fugazi and a camo marker forward, who drop a lot of sniffers. The camo marker reveals itself to be a sensor Zulu-Cobra, who declares sensor and reveals both Zeros and the mine. The Multi Sniper took a couple shots and eventually took the Zero KHD off the field. The Zulu-Cobra and minelayer Zero exchanged a shot and the Zero dodged around a corner. The Patsy Haris started to advance up the field, the HMG Kamau and the Reverend Healer had an exchange. After a few successful dodges and armor saves, Patsy takes a turn. The Healer put a wound on Patsy and take out a Helot hiding behind her. After that the Kamau HMG put the healer into unconsciousness.
With that done Xammy passed turn.
Bottom of 1: Bakunin
Looking at the board, I was reasonably sure that my super jump morlock was going to eat a rocket to the face if I let it rage, canceling it’s order seemed a good choice. The other morlock was able to safely walk up the board a little ways. I attempted to speculative a smoke grenade from from one morlock to cover the other, but that failed. The remaining morlock then walks up the field to get into range of Patsy, and chain rifles her down while eating a hail of rockets and bullets. Unsure of the distance from my Moderator LGL to the Fugazi, I decided that I would use Kusanagi to clear out the left side so I could come up that flank and then sweep towards Bran.
To start off I advanced Kusanagi up and advanced the custodier. The custodier put out some white noise to protect the side from the Multi Sniper. Kusanagi then took several shots at the Zulu Cobra, who successfully dodged. Next I had Kusanagi take a shot at the HRL Kamau, the Kamau won the face to face and Kusanagi burned to death. Super awesome.
I knew that if I couldn’t clear out at least one member of the link I was going to be in trouble. I thought about using Bran, but with the line of sight that the Kamau had, he had no way to stand and safely shoot people. I had Bran climb down the side of the building he was on to take a shot at the machinist and Kamau. After that I spent a couple orders bringing the Taskmaster forward and took a couple shots at the Kamau HRL, ineffectively.
With that I was out of orders and passed turn.
Top of 2: VIRD
The first thing Xammy does is have his link start to walk over to get eyes on the Taskmaster. The first shot fails to kill the Taskmaster. The multi sniper then takes a shot at Bran, taking him down. Another order in the link takes down the Taskmaster.
At this point we called the game, I would start my turn in loss of lieutenant. I had also lost the majority of my points, ability to kill, and ability to do anything taken off the field. It was also very late.
Final Score: 7 – 0 VIRD Total Victory
- If I had been better at estimating distances, my LGL Moderator would have speculative fired off a shot at the close Fugazi and probably taken out it and the nearby Zulu cobra.
- I should have checked the angles that the Multi Sniper could have seen. Walking Kusanagi around the other side of the building would have let her take out a lot on the other side.
- I didn’t have much of a chance to try out the Custodier’s Pitcher. It would have been useful as an extension area for White Noise.