Sunday, November 3, 2024
Battle Reports

Jhokalups – Field Operation Action Report – 27

Jhokalups – Field Operation Action Report – 27
Foreign Company vs Neoterran Capitaline Army
120/Recon+ – Sweep and Clear

Now that Rose City Raid and some Summer Vacation is out of the way, we can settle back into a more normal flow of things. This week was an off week, no big tournaments coming and an escalation league starting next week we were free to do whatever. I had a 300 ITS list prepared for Safe Area and a 120 Recon+ Prepared for Sweep and Clear. With a Guildball game lined up for later in the evening, Xammy agreed to play a quick Recon+ Sweep and Clear.

Wip Roll
Foreign Company – 2
Neoterran Capitaline Army – 3

Decision: Xammy
Deployment: Jhokalups
Initiative: Xammy
1st Turn: Xammy
1st Deploy: Xammy

Neoterran Capitaline Army List:

 NCA Sweep and Clear
──────────────────────────────────────────────────
1
 AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 14)
  AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)
 BOLT Spitfire / Pistol, Knife. (1.5 | 23)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22)
 AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW. (0 | 58)
1.5 SWC | 120 Points

Foreign Company List:

 ForCo Sweep and Clear
──────────────────────────────────────────────────
7
 SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
 SECURITATE HMG / Pistol, Knife. (1 | 21)
 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
 CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
1 SWC | 120 Points

We had a nice little table set up on a 2’x3’. We had some nice hills in the middle and some good line blocking pieces in the middle.

Deployment:

A Warcor was on the left in cover. The bolts were up in front of where the Aquilla guard was. The Auxilia and Auxbot dropped in as the reserve on the right.

I left the Securitate HMG out for ARO in the middle, covered my other two Securitate on the left. I had my CSU in cover on my right. I put my Croc Man on the soda can looking thing. The Zero was my reserve and went on the plateau on my left.

Top of 1: Xammy NCA

To start things off, the Aquila and Bolt link comes forward. On the second order with the Bolt Spitfire as leader I reveal the Croc Man to shoot at it. The Croc Man winds up losing the exchange and dying. The Spitfire comes forward more to get in a shootout with the Securitate HMG, winning that fight as well. Out of Orders Xammy passes turn.

Bottom of 1: Jhokalups ForCo

I decided to have my Zero do work. It crawls forward and takes down the Spitfire Bolt before re-camoing. Out of Orders I pass turn. With more zones controlled Xammy scores this turn.

Score at End of 1: 1 – 0 NCA Favor

Top of 2: Xammy NCA

The Aquila guard activates and hikes up the stairs to fight the Zero. I have the Zero drop a mine and then die to shock. The Aquila then advances up and bases my control tower, thing. Xammy passes turn.

Bottom of 2: Jhokalups ForCo

I reform my Securitate link to include the CSU, then send her forward to try and take out the Aquila Guard. Several shotgun blast attempts later and my CSU dies. Xammy scores again.

Score at End of 2: 3 – 0 NCA Favor

Top of 3: Xammy NCA

With all of my guns dead, the Aquila guard in cover and no way to displace it, I say we call the game there. So we do, with another zone score and securing my HVT the final score is:

Final Score: 9 – 0 NCA Total Victory

Lessons Learned:

I messed up with my Croc Man. I revealed too early and deployed it standing. Talking it over, had it been prone and then activated in my active turn, Xammy would have had a much harder time dealing with it. I wish the Securitate had a Spitfire instead. On the Recon+ table, the Spitfire and Missile launcher have good rangebands for almost the entire table. I feel like the HMG can get close ranged too easily. I look forward to starting the league and trying out some of these same things in Tunguska.

Until next time.