Friday, April 19, 2024
Battle Reports

Jhokalups – Field Operation Action Report – 45

Jhokalups – Field Operation Action Report – 45
Jurisdictional Command of Bakunin vs Steel Phalanx
400/ITS 11 – Capture and Protect – Tactical Window

This game took place the day after Christmas, the store was a bit quiet, but we were still practicing for our January event. I’ll be honest, at the time of this writing I don’t have a strong memory of how this game went.

Wip Roll
Jurisdictional Command of Bakunin – 16
Steel Phalanx – 12

Decision: Sprocketgx
Deployment: Jhokalups
Initiative:Sprocketgx
1st Turn: Sprocketgx
1st Deploy: Sprocketgx

Steel Phalanx List:

 Achilles
──────────────────────────────────────────────────
GROUP 1  8

 MACHAON Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 THRASYMEDES (Fireteam: Enomotarchos) Submachine gun, Light Rocket Launcher, Nanopulser, Stun Grenades / Pistol, Shock CCW. (0.5 | 30)
 THORAKITES Engineer Combi Rifle, Nanopulser,  D-Charges / Pistol, Knife. (0 | 18)
 THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14)
 THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12)
GROUP 2  7  
 ACHILLES Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75)
 SCYLLA Hacker (Assault Hacking Device. UPGRADE: Icebreaker) Boarding Shotgun, Nanopulser + 2 Devabots Charybdis / Pistol, E/M CC Weapon. (0.5 | 37)
   DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
   DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
 TEUCER (Multispectral Visor L2) Feuerbach, Nanopulser / Pistol, Knife. (2 | 48)
 PHOENIX Lieutenant Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
8 SWC | 400 Points
Jurisdictional Command of Bakunin List:
 Capture and Protect
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GROUP 1  7  1  1
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
GROUP 2  6  1  1
 TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 ZOE & PI-WELL . (0 | 47)
   ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
   PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
 ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
7 SWC | 400 Points

[Pre-Deployment Statement]

Deployment:

Sprocket had a defensive Thorakites enomotarchos around the beacon. There was a myrmidon enomatarchos led by Machaon just to the right of the beacon. On the container above that team, a Lamedh was on overwatch. The right side had a Phoenix enomotarchos with two myrmidons. The left side was covered by Teucer and Scylla.

My left side was covered by a Reverend healer on the ground then a DA Morlock. Ahead of them I had my Minelayer Zero prone on a catwalk. Centrally my taskmaster covered the beacon with his Koalas. On my right I had Zoe on top of the roof of a square building, behind my missile launcher Grrl. The rest of the Grrls were on the ground behind that building, with a Blitzen Grrl to the right of that building out to ARO. Pi-Well and the E/M morlock secured my back right flank. My KHD Zero was forward on top of a building on my right.

Top of 1: Sprocket Steel

Sprocket spends this turn trying to get out of his deployment zone. The ML Grrl covered a huge area of the board, making it difficult to move several units without taking an explosive ARO. After taking out the Blitzen Grrl and forcing the Missile launcher down. He is able to bring Achilles forward to put some pressure on my front.

Bottom of 1: Jhokalups Bakunin

I start bringing models forward, take out Tuecer and knock Thrasymedes unconscious. After a bit of reshuffling I end my turn.

Top of 2: Sprocket Steel

Achilles is pinned down, and while he tries to get out, Achilles goes down in ARO. The Thorakite paramedic is able to bring Thrasymedes back up. Scylla moves up the field but gets caught in the zone of my KHD Zero and eats an unopposed Red Rum. Out of options Sprocket ends his turn.

Bottom of 2: Jhokalups Bakunin

I start trying to bring my guys up to snag the beacon. Unfortunately the Thorakites defensive net is still too tight and I cannot break through. Out of orders I end my turn.

Top of 3: Sprocket Steel

Sprocket spends his turn tightening the defensive net around his beacon before ending the turn.

Bottom of 3: Jhokalups Bakunin

I spend my last turn trying to get to the beacon, but cannot break the net. With no classifieds, and neither of us capturing the beacon, the game ends in a:

Final Score: 3 – 3 Tie

Lessons Learned:

This game is a lesson in how a lack of focus on the objective can cost victory. I had a 235 victory point advantage at the end of the game. But being that ahead on troops and orders didn’t give me the victory in the end. I didn’t ever take the time to set up a good run on the beacon. I had good tools to do it, but I was too focused on killing. On the plus side, I didn’t lose, but I didn’t win either.

For future games of capture and protect, I will need to devote more effort to being able to capture the beacon. I have gotten fairly good at protecting my own beacon. But protecting it has only ever gotten me ties. Maybe some more models that are better able to get close to the beacon? Or maybe some better allocation of smoke resources to get up? Something to think on.

Until next time.