Saturday, April 20, 2024
Battle Reports

Jhokalups – Field Operation Action Report – 50

Jhokalups – Field Operation Action Report – 50
Jurisdictional Command of Tunguska vs O12
300/ITS 11 – Supplies

Our warcors took a poll one day at the game store, and discovered that of the 10 of us there, 8 were playing in Rose City Raid, and two were running it. So they decided that we should work on improving all of our playing. Last week in FOAR – 49, I played against my brother in a Tigerland event all about going fast. This week we were all about going fast again, but with an additional challenge of focusing on our priorities.

Additionally this month the Bromad Academy mission is all about focusing on missions, one way of doing this is by taking away all of the high burst guns. Feeling inclined to play into this, both Xammy and I had lists with no gun burst over 3 and focused on going fast!

Wip Roll
Jurisdictional Command of Tunguska – 12
O12 – 11

Decision: Jhokalups
Deployment: Xammy
Initiative: Jhokalups
1st Turn: Jhokalups
1st Deploy: Jhokalups

O12 List:

 O-12 Supplies
GROUP 1  7
 DELTA Doctor (MediKit) Boarding Shotgun / Pistol, Knife. (0 | 25)
 BETATROOPER Doctor (MediKit) Boarding Shotgun, 2 Nanopulser / Pistol, Knife. (0 | 37)
 DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
 RAZOR (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 31)
 GANGBUSTER Hacker (Killer Hacking Device) Submachine Gun, MadTrap / Pistol, Knife. (0 | 21)
 GANGBUSTER Hacker (Killer Hacking Device) Submachine Gun, MadTrap / Pistol, Knife. (0 | 21)
 ALPHA Lieutenant (Strategos L2) 2 Light Shotguns, 2 Nanopulsers / Pistol, DA CC Weapon. (0 | 26)

GROUP 2  6  1  2
 CYBERGHOSTS Hacker(Hacking Device Plus) Combi Rifle + Pitcher / Breaker Pistol, Electric Pulse. (0.5 | 26)
 VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12)
 VARANGIAN Light Shotgun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12)
 RAZOR (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 31)
 DELTA Doctor (MediKit) Boarding Shotgun / Pistol, Knife. (0 | 25)
 DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
1.5 SWC | 300 Points
Jurisdictional Command of Tunguska List:
GROUP 1  7  1
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)
GROUP 2  5  1  1
 ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
   ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
 SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 SPEKTR Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Pistol, Knife. (0 | 34)
3 SWC | 300 Points

Our table was a bit more open that I am used to playing on. But, variation is good. We split of the space station terrain out to make it more of a construction in process type area. It felt pretty good in the end. After getting it all set up we rolled our dice and got under way.


I won the roll and wanted to go first, so Xammy had me deploy first. I put my HVT nestled into the station on my left. In my deployment zone I had my warcor covering where I would put my Zondnautica reserve. Along the back I had my Salyut EVO hacker, and Mary Problems. My right side had two Transductors and two Stemplars ready to rock out. In the back right I had my Interventor Lt. I had my two Hecklers stationed up in the middle and right side. And my Spektr was within a short walk of the middle container.

Xammy had a Dakini on the left, with a Beta to the right behind some boxes. The Warcor hid behind the station section that had a varangian inside, with a cyberghost hiding next to that same section. The other dakini was hiding by the big station section. There was another varangian and Alpha in the back right corner. The two Razors where on the midline, between the left side and left side container, and then between the left and center containers. They had their mines covering the left and middle containers. The two Gangbusters were between the middle and left containers, with all the glue traps set up to stop anything from getting in.

Top of 1: Jhokalups Tunguska

I announce my priorities this turn as: clearing out the glue traps, getting a box or two, and stopping Xammy at the midline. To start off, I cancel my Zondnautica impetuous order, having it run out and get glued isn’t the best plant. I then take a look and see that I could drop my Meteor Zond in and get a repeater on both of the Gangbusters and eat several of the glue traps. Unfortunately as I drop the Zond in, the Cyberghost uses Hack Transport Aircraft and gets a crit. So my Zond drifts and lands by the Zondnautica. I then spend a couple orders coordinating my Transductors and my Stemplars forward. On the first order I got one transductor caught in the glue. On the second my other transductor got caught while putting out a sniffer. I then proceed to try and coordinate hack the Gangbusters down, getting one, but forgetting about splitting burst during a coordinated order, so I only got one. On the second attempt I have Mary go it alone, only to die to the Red Rum of the Gangbuster, sad day.

At this point, based off of the mines and where my Zonds were running around, I have a pretty good idea where the Razors are. And with my Transductors eating all of the Madtraps, I see a nice Raoul shaped hole on my left side (Xammy’s right), right by the Alpha, who I suspect is Xammy’s lieutenant from him holding two Razors back. So, I walk Raoul on, and after getting no AROs, walk him over and knock the alpha out with the boarding shotgun. Pleased with where everything is at, I end my turn.

Bottom of 1: Xammy O12

Xammy starts his turn in loss of lieutenant, he cancels one varangian order, since he doens’t want it to just die to Raoul. The other varangian runs forward under smoke. After much debate, Xammy smokes the alpha and brings a Delta in to bring the Alpha back, before walking over to threaten Raoul. I believe that a Dakini walks up to take a shot at Raoul, and Raoul successfully lives and gets out of sight from the Dakini. Out of orders, Xammy ends his turn.

Top of 2: Jhokalups Tunguska

I once again cancel my Zondnautica’s impetuous order, not wanting to get in the hacker fight just yet. I have one of my Stemplar walk forward and Sensor, revealing both mines and almost catching the Razor’s. My other Stemplar then comes forward to start mine hunting, gets the mine but also shot by a Razor. The Razor unfortunately revealed in the line of sight of my Meteor Zond, so I have the Meteor Zond do a Triangulated fire and take out the Razor. I then have Raoul sneak around the backside, taking down the Delta, Alpha and a varangian on the way over to threaten the Cyberghost and the Gangbuster. Out of orders I end my turn.

Bottom of 2: Xammy O12

Xammy has his Dakini shoot at Rauol, and force him around a corner. Something else then shoots at Raoul and takes him out. A razor starts walking and reveals to take out my other Stemplar. The Dakini then successfully brings back a varangian with a thrown medpack. A delta Doctor walks in, and wanders around the corner to take out my Zondnautica, while itself going down in ARO. Out of orders, Xammy ends turn.

Top of 3: Jhokalups Tunguska

I need to get some boxes this turn. I have my Spektr reveal as a TO marker and suprise Red Rum the last Gangbuster off the table, before having it snag a box and running back around behind the station. I have the Meteor Zond go into the building and snag the box on my left side, before retreating back. I finally have my Warcor run forward, in the hopes of getting the revived varangian to come say hello and give me concilium watch. That done, I end my turn.

Bottom of 3: Xammy O12

Xammy needs me to drop my boxes and pick one up. To do that he has the Varangian charge forward and try to chain rifle my warcor and Meteor zond, who both survive the encounter. The Beta trooper then runs all the way across the field to try and get my Spektr. The beta takes a shot, misses and then gets isolated by the Interventor. With no orders left, Xammy has no hope of getting his paramedic to the last box, so he ends his turn.

With me having two boxes, to Xammy’s zero, and a concilium watch point, the game ends in a:

Final Score: 8 – 0 Tunguska Total Victory

Lessons Learned:

This game went extremely well for me. I feel like Xammy made some deployment mistakes with his Razors, that I was able to capitalize on to get Raoul into the back field and wreck some face. I got too enamored with a coordinated hack from my EVO hacker turn one. Mary on her own had a better chance of taking out the two Gangbusters, and Xammy could have easily put me into LOL if he had ARO’d differently. I think I messed up my transductors a little. If I had played more cagey with the one on my right, I could have gotten out two sniffers and gotten all the madtraps, instead of just the one. It would have been the same number of orders.

I was impressed with the Zondnautica’s impact on the game for a model I never spent an order on. I feel like Xammy spent a lot of resources and mental energy on dealing with my fast hacker-cycle. The hacking net I put up turn one also really limited where all of the O-12 bots could go. Which was nice.

I really didn’t feel like I missed any of my big guns for this mission. A kriza is always cool, but I got a bunch of work done with my Combi’s and boarding shotguns. The hacking game was also very in my favor this game. WIth 4 visible hackers and a HD killer hacker, if the Cyberghost, or either gangbuster had attempted to interact with the middle they would have gone down. I am interested to see what Xammy’s thoughts on this game are.

Until next time.