Friday, April 19, 2024
Missions

Mission 023 Report – Lists in Context

Wow! What great responses this month! Just a heads up, this will be a LONG article, thanks to the hard work from all our respondents. I’ve done my best to break things up with some shiny pictures, but it’s a long one! Please join me in thanking all our respondents and in congratulating Leif, who was randomly selected by random.org to win a blister or Bromad Academy patch!

Just a reminder, this month’s mission was to write two lists for the Rose City Raid 2020 tournament that never happened. The mission list was:

  • Looting and Sabotaging
  • Show of Force
  • Hunting Party
  • Countermeasures
  • Biotechvore

Enjoy the read!

–WiseKensai


Erik (Zelaponeepus)

I had gotten fairly deep into the process of thinking out how I wanted to play RCR 2020 long before the pandemic hit. I’d been through a number of phases of thought, and would likely have gone through more before the tournament arrived. I’ll be talking about the approach I had spent the most time with below, because it was far enough along that I had bought a few new miniatures (even painting some of them), and had been lucky enough to bring one of them to the table to start the testing process. It was also the approach that felt like it would be the most fun to run, and that was core to my thinking for what I wanted out of RCR this year.

Both lists come at this from a similar top-level theory, so I’ll briefly discuss that before looking at what distinguishes the lists from one another.

Before building either list, I had to answer the obvious first question of which faction I wanted to play. 2019 had been the year of Haqqislam for me. I played a lot of Haqq, mostly vanilla, but with a bit of Ramah and also Hassassins (who I’d been very much invested in since late 2018, and which I took as my army for RCR 2019).

The mission line-up had given me reasons to briefly debate playing one of my other factions or sectorials. I have all of PanO except for MO—and haven’t really brought Varuna to the table very much, so there was a strong internal debate about whether I owed it to the faction to take them (I started playing the game with NCA, and took vanilla PanO to the first RCR). I also own most of Aleph, and although I had a brief spat with them, Haqqislam quickly stole the limelight—which again made me debate whether I owed it to the faction to give them their time (there was an argument to be made that they deserved it since I was planning to bring them to RCR 2019 and then Hassassins had stolen their spot).

Ever since beginning Haqqislam with Hassassins, I’ve had an inescapable pull toward them. They’re not always the easiest faction to play, but they feel right to me. In the end, my recent explorations in vanilla Haqq served as a strong enough incentive to take them to the tournament. Regardless of what was the right answer, Haqqislam felt good—so I was getting ready to show up with them again.

Strategically, my time with Haqqislam had been changing a lot of my attitudes toward list building. Very recently I had been rethinking the notion of needing a lot of regular orders to win. My lists had initially consisted of at least 12 regular orders and then a couple irregular and impetuous orders, but I was beginning to debate whether I really needed that many regular orders to be effective with the faction.

I had enough experiences playing effectively in LoL that I had begun to question whether I couldn’t operate very effectively with just a small handful of regular orders each turn:

I’d let each irregular and impetuous trooper play out their specific skillset for one or two orders, and then I would put the small grouping of regular orders that I’d brought into whichever trooper needed it most in the specific situation.

A part of this was about having tools on the table, but another major factor was about mental load. For many players seeing that many troopers in a list would probably be a bit overwhelming, but for me it simplifies the problem quite a bit. By placing everyones individual orders next to them on the table, I reduce the complexity of the problem to the effect that each trooper can have. This means that instead of looking at a massive order pool and then trying to figure out how to apply it across an army, I instead can focus on the impact that each individual can make to the plan itself. I can quickly run through the set of options, determine which ones will advance my agenda, and then apply a few regular orders to those options that require a little extra push (usually advancing a specific unit, re-rolling a WIP roll, or re-camoing/re-impersonating an infiltrator).

Beyond this fundamental thought experiment for list construction as a whole, I also knew that I wanted to bring some form of Soldiers of Fortune. In my one test game with Nate we both agreed that everyone was likely to include either Saito or McMurder. This, we decided, should be the expectation. For me though, Soldiers of Fortune meant that I got to expand the roster for potential tools. I also go to lean deeper into the core thinking of my list building.

List 1

  • Countermeasures
  • Hunting Party
  • Looting and Sabotaging
RCRHPLSCM
GROUP 1 | 4 6 3

MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
RAFIQ REMOTE FTO (Fireteam: Duo) Red Fury, Sniffer / Electric Pulse. (0.5 | 22)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39)

GROUP 2 | 5 3 1

MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
HAWWA’ Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
LIBERTO Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 8)
NAHAB (Specialist Operative) Boarding Shotgun, Nanopulser, D-Charges / Pistol, Viral CC Weapon, Knife. (0 | 30)


4 SWC | 299 Points | Open in Infinity Army

This list was being built to play Hunting Party, Looting & Sabotaging, and Counter Measures. It makes use of Soldiers of Fortune.

This is the list that I’d actually brought to a real tabletop game at Nate’s house. We played Countermeasures and it went pretty well. In truth, I took a slight different version to his house and then made some small changes to the list based on that experience and our conversation about how things played out.

In the version that I brought to Nate’s house I had Al-Djabel instead of Saito. Frankly, I’d prefer to bring Al-Djabel, but by the end of our conversation I had convinced myself that Saito was the better pick because he had the ability to accomplish the objective in Looting and Sabotaging. I won’t go through a play-by-play of our game, mostly because it was a long time ago and I forgot many of the sequential details. I will say however, that the core pillars of my approach seemed to be holding up in reality. I was able to get everything that I wanted accomplished, and the game itself came down to the nuances of play between me and Nate (who is an incredible Infinity player and not one to be daunted by any problem presented across the table).

The plan for each mission breaks down fairly simply. I wanted to include named characters and veteran & elite troops (Nahab and Ayyar) for Hunting Party. These troops ideally had cross-over value in the other two scenarios (Saito and the Nahab in L&S, the Ayyar and Nahab in Counter Measures).

At the core of the list is the mess of irregular and impetuous troops that make things difficult for my opponent to eliminate key threats. There are 4 Daylami panzerfausts who would occupy a loose blob that would allow me to coordinate them in a strike on heavily armored targets. Fanous and Rafiq provide an anti camouflage package that doubles as specialist and ARO options when that isn’t necessary. I’ve got two Mutts because they’re Mutts. The Kraktot has the ability to 1) generate a regular order for the rest of the army, and 2) accomplish the objective in Looting and Sabotaging. He also leans into the core philosophy of distributing my threats, and easily advancing and progressing my wave of pieces as they advance up the board. The Liberto serves as part of a screen, and adds an expendable body for slowing the enemy down. The Hunzakut and Al Hawwa infiltrate for button pushing and midfield engagements. They’ve both very adaptable pieces, and they serve many potential roles based on what threats are approaching my line.

Finally, Saladin lets me get extra information about my opponents plan before I fully commit. He is also a tough enough gunfighter and helps in Hunting Party. Combined with an infiltrator like Saito or Al-Djabel, he lets me pick my approach with crucially lethal pieces (in my test game with Nate he assassinated his LT on turn one, and then dug himself into a corner, requiring Nate to expend his resources removing the threat before he could get started on his own game plan).

List 2

  • Biotechvore
  • Show of Force
Btv SoF kum
GROUP 1 | 3 7 4

MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
RAFIQ REMOTE FTO (Fireteam: Duo) Red Fury, Sniffer / Electric Pulse. (0.5 | 22)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
KUM Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 10)

GROUP 2 | 6 3 1

MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
HAWWA’ Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
LIBERTO Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 8)
AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
SCARFACE & CORDELIA TURNER . (1.5 | 72)
SCARFACE 2 Mk12, Panzerfaust / AP CCW. (1.5 | 55)
SCARFACE Light Shotgun / Pistol, CCW. ()
CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)


5.5 SWC | 300 Points | Open in Infinity Army

This list was developed for Biotechvore and Show of Force. It uses Soldiers of Fortune.

List number two plays on many of the same thoughts and theories I was developing in the other list. At its heart is a huge chunk of expendable threats to cover the board and aggravate my opponent. Ideally the volume and diversity of threats makes properly diagnosing a response overwhelming for my opponent. Much of this core to the list is either the same as list #1, or plays to a very similar philosophy (the Kum biker).

Like the first list, this was one variation on a theme, and so wasn’t the only possible execution of this idea. I experimented with having two Krakots at one point, and still sort of love that idea.

The major consideration with this list was the ability to reliably move a chunk of points up the board. Show of Force incentivizes the use of a TAG, but having that TAG made sense for Biotechvore too. If anything, having my opponent incentivized to move into the midfield only makes this list uglier. A horde of irregular troops moving up to enemies in positions that weren’t as thoroughly considered as the deployment phase was an idea that I was looking forward to.

Scarface was my TAG of choice because the more compact package felt closer to my lists intention than going with maggie. The fact that Scarface brings his own engineer only helped to incentivize the choice. I knew I wanted a TAG, but I didn’t want to water down the screen of irregular troops that was going to clear the path for it.

Unfortunately I never got the chance to begin developing my process for playing this list. It still looks like a lot of fun to use, and a terrifying prospect to face.

Either list that I developed for RCR2020 may very well see themselves hitting the table again in the future in some variation of the core concept at play. That blob of Daylami is at the heart of this, and they can be packaged with quite a few other irregular and impetuous troops. Saladin and an infiltrator or two are also almost an entire game plan on their own, depending on the match up. A combination of these themes becomes something very scary.

The only final thought that I’d like to present is simply a humble reminder to myself. These ideas weren’t tested thoroughly, and they exist on the fringe of my experience with Infinity. It’s totally possible that the early successes I had already experienced could give way to frustrations and a quickly crumbling house of cards. The idea of facing an elite force of veteran heavy infantry that doesn’t care about encountering template weapons and jammers (Yadu) was certainly something that gave me a moments pause. I think I’d be able to handle that as well, but one turn of bad AROs could certainly unravel these lists, and once it begins to unravel, there isn’t a lot else to fall back on. Thats also sort of a part of the fun though. It’s an all or nothing sprint across the table. Win or lose, there’s too much momentum for it to become exhausting. That was a deliberate choice because I wanted to have fun and the idea of scrutinizing the deployment and advancement of a fire team felt tiresome when I was writing these.

Łukasz (Hortwerth)

List 1

  • Looting and Sabotaging
  • Show of Force
L&S SoF
GROUP 1 | 8 2 2

SHESKIIN Lieutenant Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54)
SPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106)
SCINDRON Flash Pulse / Knife. (0 | 0)
SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
Q-DRONE Plasma Rifle / Electric Pulse. (1 | 25)
NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)

GROUP 2 | 1 1 1

TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
HAIDUK MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26)


6 SWC | 296 Points | Open in Infinity Army

This is the list intended for both Show of Force and Looting and Sabotaging. There are 2 Taighas in the 1st group who are to try and be the initial attackers on AC 2. At least they should remove mines and soften defenses. If going second all Taighas will start around AC 2 and make use of their SSl2 and Dazer will be deployed protecting approach to it. Haiduk is there to stop easy attacking AC2 in smoke and will benefit from Dazer.

Secondary/main attack piece is Sphinx who should be able to make at least a suicide run against AC2. Sphinx has multiterrain and climbing plus so can abuse Dazer and any large terrain pieces in the middle. Third attacker is good old Sheskiin who is also main gunfighter.

The plasma Q-Drone is there because it benefits from better range bands protecting AC2. Ikadrons are to flame attackers and Nox Hacker is to put Assisted Fire on the Q drone and aro Achilles and stuff with Gotcha through Repeaters

For Show of Force quite obviously Sphinx is is to make last turn push on the central objective. There’s not really much for first turn push so this list wants to 2nd and pick targets of opportunity here and there. Dazer is there to protect and ow down attack and push towards central objective. Sphinx has multiterrain and climbing plus so can abuse Dazer and any large terrain pieces in the middle.

List 2

  • Biotechvore
  • Countermeasures
  • Hunting Party
Counter Bio Hunting
GROUP 1 | 9

VICTOR MESSER (Hacking Device Plus) Boarding Shotgun, 2 Nanopulser, D-Charges / Breaker Pistol, Knife. (0.5 | 28)
GWAILO (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
SHESKIIN Lieutenant Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54)

SLAVE DRONE Electric Pulse. (0 | 3)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
Q-DRONE HMG / Electric Pulse. (1 | 26)
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)

NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)

GROUP 2 | 8 8

TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
TAIGHA Chain-colt / DA CC Weapon. (0 | 6)


6 SWC | 300 Points | Open in Infinity Army

This is intended mainly for Biotechvore and Countermeasures. For Biotechvore there are 2 3 man links and 2 deadly aro pieces (Q drone and Noctifer). Taighas are to dominate the no mans land. If going second they will deploy in plain view to waste as many enemy orders as possible dodging forward. If going first some of them should be able to survive and put pressure on the no mans land.

For Countermeasures there is MSV, Veterans, hacker, FO, Heavy Infantry, engineering and doctoring, plenty of Predatoring etc.

For Hunting Party… In my experience it’s best to shoot things unconscious then stun pistol them. Failing that Messer, Sheskiin, Gwailos and Noctifer all have Advesives due to being Veteran Troops, all Nox have Zappers with e/m and there are only 3 specialists so it’s quite possible to protect them.

Best regards,

Perzan

Bruno de Kort

Rose City Missions:

  • Looting and Sabotaging
  • Hunting party
  • Biotechvore
  • Show of Force
  • Countermeasures 

This is the most diverse set of mission requirements that I’ve ever seen in a 5 round tournament, probably by design of the TO’s. This is rare, most TO’s want to facilitate their players not present this as a particular challenge.

Editor’s Note:

I’ll first summarize the requirements of each mission as I consider them relevant: 

  • Looting and Sabotaging – Requires mobility to make it across the table, requires anti-material weapons and CC skills. I consider getting d-charges out of the panoplies a secondary strategy and should not be the primary strategy. Being able to defend your panoply is also important. Relying on more than covering fire which can be negated by smoke 
  • Hunting Party – Wants to avoid specialists that can be easily targeted and needs a protected Lt. Needs specialists to push buttons. Also wants veteran and elites to get the weaponry to immobilize and isolate enemies. This should not be the primary concern as stun pistols and generally having E/M weaponry can fill this requirement as well. This mission is a great bag of contradicting requirements. 
  • Biotechvore – 3 classifieds and surviving: You want mobility but benefit of limiting your opponents mobility. Mobility can be traded for cheap sacrificial pieces. Infiltration has some limitations associated with it here. Needs troops to accomplish classifieds. Also bring mid range weapons. 
  • Show of Force – Needs a tag, has a datatracker. Durability is desirable as killing scores points. Specialists are not required. 
  • Countermeasures – Needs troops that can accomplish classifieds. I like to cover all bases and if possible have some redundancy. Using cheap troops that fill some of the requirements have some advantages. 

I own all of the Nomad sectorials and O-12. With this diverse set of requirements I’ll briefly discuss the capabilities, limitations and list builds. I started trying to build a list to cover some of the objectives. 

Tunguska Jurisdictional Command

I threw this option out right away. Looting and sabotaging is very difficult due to the low availability of anti-material and the low ava of mines. Tag list builds are possible but are very specialized and will have trouble meeting all of the other requirements (puppets are good but undesirable for biotechvore)

Corregidor Jurisdictional Command

  • Looting and Sabotaging – The availability of anti-materiel CCWs is not an issue: Jaguars, bandits and McMurrough are all excellent profiles usable in a diverse set of circumstances. Additionally, the D-charges on the tomcats allow for a delivery platform that can enter the board closer to the AC2. In a pinch only though. Wildcats mostly have d-charges too, however I don’t consider this a viable option. For defense: two profiles with Crazy Koalas (Lunokhod and Morans), no minelayers though. There are good links for close in defense.
  • Hunting Party – The Tomcat Engineer is a great late game piece that can enter the board to unglue/unisolate your specialists/lt’s and press a button.To hunt down the opponents, using Jags with glue guns in a link, linked wildcats, the hellcat with ADHL, the Bandit and the intruder are all excellent profiles that are linkable for higher burst, AD for alternative attack angles and MSV2 to deal with camo specialists. Senor Massacre with the EM CCW and EM grenades can leverage his Close combat ability to hunt down opponents models.
  • Biotechvore – Most of the links in Corregidor can do very well while moving up the table: Jaguars with smoke and template weapons, Alguacils with the additional capabilities that the mixed link with Mobile Brigada affords and Wildcats with flamethrowers (these last have a movement disadvantage though).
  • Show of Force – The TAG choice is either Gecko or Iguana, out of these I prefer the Geckos for Show of Force as the 3rd wound gives them more staying power, as my Iguanas have a tendency to eject at some point (to take the Gecko permanently out of commission the opponent needs to cause 4 wounds, for the iguana only 2, and it only has one point of additional armor).
  • Countermeasures – There is nothing special in this sectorial, it can cover all bases, with the advantage of good AD specialists in Tomcats and Hellcats. 

Out of the considerations above I distilled these lists: 

Editor’s Note: I’ve grouped 6 models into the core link in the first list to illustrate what could be in the link, not what is.

Countermeasures/Biotechvore
GROUP 1 | 10

ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)
ALGUACIL HMG / Pistol, Knife. (1 | 18)

CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)

SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

GROUP 2 | 7 1

DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
JAZZ & BILLIE . (0.5 | 24)
JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18)
BILLIE Flash Pulse, E/Mauler / Electric Pulse. (0 | 6)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)


4.5 SWC | 300 Points | Open in Infinity Army
Hunting Party & Show of Force
GROUP 1 | 7

GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 58)
GECKO PILOT 2 Assault Pistols, Knife. ()

JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29)

MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)

GROUP 2 | 6 1

JAZZ & BILLIE . (0.5 | 24)
JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18)
BILLIE Flash Pulse, E/Mauler / Electric Pulse. (0 | 6)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)


6 SWC | 300 Points | Open in Infinity Army

The list titles mention the missions in which they are meant to be used. Both should be able to do looting and sabotage and the choice can be tailored to the table or opponent’s army. I played around with shifting the composition of the combat groups for the 2nd list and I can imagine some people consider this setup sub-optimal. I’d need to playtest this to figure out what is most optimal for me. 

Bakunin Jurisdictional Command

  • Looting and Sabotaging – Again no problem with anti-materiel CCWs: AVA total morlocks and bran do castro are both excellent and an uberfallcommando has excellent mobility and pouring multiple pupniks in is bound to do some damage. Getting it delivered might pose some problems. For defense, Lunokhod and zero minelayer can serve.
  • Hunting Party – Not quite as many options as for some of the other sectorials: the morlocks with EM CCWS are good and cheap, but the elite and veteran options that give you accessible ADHLs land you in the medium infantry category: Moiras, healers, custodiers and kusanagi. In a link these can serve really well. Just be ready to deal with MSV (white noise). Lists like this tend to be vulnerable to warbands. I don’t like the other options: prowlers tend to be expensive for what they bring and sin eaters lack mobility. I considered Riot Grrls but found that while an excellent link they lacked flexibility for the other scenarios (no great specialists can go into that link). I have had very little success with taskmasters.
  • Biotechvore – I had most trouble the mix of mobility requirements and specialists pushed me towards the moira/custodier links. They’ll have to rely on raw firepower to work their way out of the DZ. Again, there are other possibilities but this mission devalues infiltration (zeros, bran and prowlers) and static pieces (sin eater, some kinds of moderator links).
  • Show of Force – There is one tag option: the lizard, an excellent tag in my opinion, in a sectorial with the tools that can support it: excellent engineers, area denial in morlocks, zeroes and a lunokhod and good hackers too.
  • Countermeasures – The sectorial can cover all bases with no issues. Zoe and Pi-well deserve a honorable mention. They can accomplish almost all classifieds between the two of them. 

These are the lists that I came up with: 

Editor’s Note: Bruno didn’t leave explicit link forming instructions, so I’ve made my best guesses (and shown a 6 member link for possibilities).

SoF/CounterM/L&S
GROUP 1 | 3 6 5

MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

GROUP 2 | 10

LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87)
LIZARD PILOT Submachine Gun / Pistol, Knife. ()
ZOE & PI-WELL . (0 | 47)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)

MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)

ZONDBOT Electric Pulse. (0 | 3)


5 SWC | 300 Points | Open in Infinity Army
BioT & Hunting Party

KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 37)

REVEREND CUSTODIER Hacker (Assault Hacking Device UPGRADE: Icebreaker) Boarding Shotgun / Pistol, Knife. (0.5 | 30)

REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34)
REVEREND MOIRA MULTI Sniper Rifle / Pistol, Shock CCW. (1.5 | 34)
REVEREND MOIRA Combi Rifle + E/Mitter / Pistol, Shock CCW. (0 | 28)

CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)


10 | 6 SWC | 299 Points | Open in Infinity Army

So technically both lists are somewhat capable at countermeasures but not great. The choice can be based on the table and the opponent. Hunting party may be challenging while running this many specialists and requires a good hiding place for the moderator Lt. On the other hand there is a fun factor with running this many nuns. Depending on the table layout, all of the FWD deployment lvl 1 accorded by the MI rule this season can offset the downside of having only 4-2 movement. 

Vanilla Nomads

In a tournament with this many requirements my knee-jerk reaction was to reach for the toolbox that Vanilla offers. Most of the profiles have been covered above but I consider a running a tag easiest in vanilla as it can be supported best with the variety afforded by vanilla nomads. Specific challenges involve Biotechvore. This can be mitigated by sacrificing some cheap pieces and using their orders to evacuate more expensive key pieces. Honorable mention to securitate here: BTS 3 will actually improve their odds for survival to later rounds. Using a puppet master is important to prevent your opponent from limiting your command token use when going first. 

Here are the lists: 

Nomads

SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
SZALAMANDRA PILOT Contender / Pistol, Knife. ()
PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
JAZZ & BILLIE . (0.5 | 24)
JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18)
BILLIE Flash Pulse, E/Mauler / Electric Pulse. (0 | 6)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)


10 | 5.5 SWC | 300 Points | Open in Infinity Army
Nomads
GROUP 1 | 4 5 4

MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13)

GROUP 2 | 9 1 1

ZOE & PI-WELL . (0 | 47)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)


5.5 SWC | 300 Points | Open in Infinity Army

The first list can be used for Show of Force. The second list for Biotechvore, Looting and Sabotaging and Hunting Party. Both lists can be used for Countermeasures, but I think the second list is probably more capable. 

O-12

I’ve been playing a lot of O-12 recently, getting a little burnt out and after writing all of the above I didn’t feel like completing the same analysis for O-12. So no O-12 analysis, it is the Bromad academy after all. 

In Conclusion

I have played all flavors of nomads for at least a full year. Vanilla before the release of tunguska and Corregidor before the changes to their link teams. So digging out these two armies holds the most appeal for me right now. Comparing all of the lists above and their capabilities I think the builds for Corregidor are probably the most competitive. 

Leif (norsecompass)

Good Bye Qapu Khalqi

Well I’ve never taken Qk to a tournament, so I thought, “what better time to do this than to a satellite tournament?” I had made these up before the lockdown, so they have the “Soldiers of Fortune” extra. I mean, when you are given the opportunity to take max Yuan Yuans and include the extra special Drunk Yuan Yuan, you go all in, amirite?


The lists are fairly similar, though there are a couple of small differences. The main idea is to flood my opponents with Yuan Yuans, supported by an EVO Hacker for landing assistance, then abuse the smoke with my always deadly and reliable Djanbazan HMG in a link. Support that with an extra Harris of Kaplan specialists for order efficiency and you have the basics.

The Djanbazan core links are an important choice in this format since they have the important MSV2, I’m expecting lots of smoke due to Soldiers of Fortune. They also have Multiterrain to deal with the common theme of terrain rules on every table. Speaking of the issue of terrain, having max Yuan Yuans allows me to place even more attack pieces close to targets and turn the table into even more of a quagmire for my opponent.

List 1 – Buzzed

  • Countermeasures
  • Biotechvore

The first set of missions I built for are Countermeasures and Biotechvore (it’s Highly Classified strapped to a rocket). For them I would take Buzzed since it has a wider variety of specialists. The name refers to the drinking (obviously) as well as how the Yuan Yuans would “buzz the tower” and just annoy the enemy like the bity insects they are.

Buzzed
GROUP 1 | 9 1

KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)

DJANBAZAN Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 31)
DJANBAZAN Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 35)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)

KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29)
KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27)
WILD BILL Contender / 2 MULTI Pistols, Knife. (0 | 25)

WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

GROUP 2 | 7 7

YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)


5 SWC | 299 Points | Open in Infinity Army

Group 2 is just seven Yuan Yuans with shock CCWs, one would be substituted for the Drunk Yuan Yuan. Group 1 then is my only real working group and I would have to get as much order efficiency as possible out of it. It begins with an EVO hacker, mostly for landing assistance for the Yuan Yuans since it is automatic and starts the game active. It also lets my hackers re-roll the spotlight program they may need for a classified objective.

Crucially, it is also my only remote for doing Test Run, which is easy to do in Biotechvore, just let it sit right in the zone and be near your engineer and he will eventually have a REM to repair! Next is my Djanbazan Core link (who also have some of that sweet multi terrain), including the HMG hitting piece, a Doctor (‘cause Haqq Doc, yeah) and a hacker for Classifieds and Tag protection (since Show of force is in the mix, it is entirely possible to face a Tag in these missions as well).

Filling out the link are two Hafza, one FO to do classifieds and holoproject as Leila to keep enemy hackers away from my link, and one is my Lieutenant, probably holoprojecting as an Odalisque. Next is my Harris consisting of a Spitfire Kaplan for a secondary attack vector, a Kaplan engineer for classifieds and some additional Tag protection with his ADHL, and Wild Bill who will take point once the fighting gets to close quarters. Lastly there’s a Warcor, because warcor, but they are scarier in QK since they can be theoretically be a Hafza LRL.

With this list the first turn is pretty straightforward. In come the Yuan Yuans who smoke oup the field and provide cover for my other troops to move up. If they can force any MSV2 aro pieces to put their heads down that is good also since it lowers the threat to my hitters who can be more judicious in their target selections.

The main job of the rest of the troops is to move forward and accomplish any classifieds that are easy to reach. If there are good opportunities to use smoke to eliminate enemy troops then I will but that is secondary since this is a more close-in army. Any opportunity for the Yuan yuans to dig in would also be helpful. If I have to take second turn then a null deployment would be preferred. Make the enemy over extend and get close. This opens opportunities for a counter strike from either link or the Yuan Yuans, and most enemies will likely be trying to get out of the Biotechvore zone or snagging a couple classifieds.

List 2 – Top Gun

  • Looting and Sabotaging
  • Hunting Party
  • Show of Force

The next set of missions include Looting and Sabotage, Hunting Party, and Show of Force. These require a smaller variety of specialists and just a bit less optimization of order efficiency. I used my Top Gun list named for the sheer number of AD Yuan Yuans, and because this is a more close in knife fighty kind of list, it’s all out of missiles and I am switching to (chain rifle) guns.

Top Gun
GROUP 1 | 1 7 7

KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

GROUP 2 | 7 1 1

McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)

DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29)
KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27)
WILD BILL Rifle / 2 MULTI Pistols, Knife. (0 | 27)

ROUHANI Submachine Gun, Flash Pulse / Pistol, Knife. (0 | 18)


4.5 SWC | 300 Points | Open in Infinity Army

We start with group one that consists of 6 Yuan Yuans with DA CCWs and the Drunk Yuan Yuan because he is hefty. Seriously, he is a heavyweight and would count as my “Tag” in Show of Force. The reason for the DA CCWs is that I can wreck the AC/2 in Looting and Sabotage. This list has the EVO hacker in this group, as opposed the main group, for two very specific reasons.

One extra order in the main group would be nice, but is absolutely crucial to have it in this group for Looting and sabotage so I can perform a coordinated order with the Yuan Yuans and gang up on the AC/2 giving me a 39.56% to straight kill it on that order if I have 4 involved in the attack. Secondly it gives me a regular order in the group with the Drunk Yuan Yuan in Show of Force. This allows me to restrain him in turns 1 and 2, then push forward in the third turn to take the objective.

The second group starts with McMurrough. He just adds to the smoke trick game, and the ability to wreck the AC/2 if plan A fails. I’ve seen him do it on turn three to turn a game from a draw to a win for my opponent (our very own WiseKensai).

Editor’s Note: Click the button below to see what Leif’s talking about! –WiseKensai

He is also a potent anti-Tag striker for Show of Force, and an amazing tool in Hunting Party since he is immune to ADHLs, can hunt engineers, and can get to some great angles to glue enemy targets. The Djanbazan HMG and SMR are hunting pieces, both with their main weapons or with their ADHLs in Hunting Party.

The Hafza LT is there to boost the Djanbazans into a three-man core link. The Kaplans and Wild Bill function in much the same way as in the last list, close in hunters. The Kaplan engineer is especially important in Hunting Party with his 2 ADHLs for a total burst 3 on a glue gun attack! Oh and he has some good solvent for if anyone else gets stuck. He is also my third line AC/2 hunter. Lastly Rahman Rouhani fills in as one of the best Doctors in the Human Sphere, not the least of which is because he has a Wip 15 flash pulse!

First turns with this list will depend on the mission at hand. Looting and Sabotage will start out with an attempt to land the Yuan Yuans close to the AC/2 and kill it as I described above. The rest of the team moves up into the midfield, making sure to have the Djangazans keep a couple eyes on my AC/2 in case someone else tries to smoke to get to it. As before, preparing for a knife fight game of attrition is more important than an alpha strike, unless I see a path to shove McMurder down their throats, but I see him as being more of a threat they will focus on killing rather than completing the objective. If he diverts their attention for a turn then he will have paid for himself.

Hunting Party is another slow motion knife fight. I would prefer to go second, allowing my opponent to disperse his defences and let me engage more easily with my Yuan Yuans and close to short range so I don’t have to spend orders to get to their forces. Priority targets are his engineer and anything of his that has an ADHL.

Remember that it’s easier to glue an unconscious trooper, I don’t fuss too much about killing specialists or Lt.s early in the game. I’d rather gain an upper hand before securing targets.

Show of Force will be tough. I don’t have assault hackers or a Tag of my own. Nor do I have an easy way to deal with the tag other than Yuan Yuans. I don’t have any hidden deployed troops, or sensors to sniff out enemy TO troopers. I will need to be cagey. Priority targets are obviously enemy tags, but I will also need to deteriorate the enemy while retaining numerical superiority. That way I can place enough bodies around the objective to at least contest it, preferably keeping enemies from reaching base to base.

Lastly I will need to have the Drunk Yuan Yuan start the game on the table in a safe place, using the Evo’s order to keep him from running (stumbling) out into the open before it is time to post up and sit on the central bar stool, er, objective. Preferably I would take second turn, both for the Yuan Yuans, and so I can’t be surprised by a TO camper.

Peter (deklar)

Editor’s Note: Sadly, Peter ran out of time to write up commentary for these two lists, so he’s not eligible for prizes, but I wanted to include his lists for completeness. –WiseKensai

List 1

  • Show of Force
  • Looting and Sabotaging
*PDX SOF+L&S v2.0*
GROUP 1 | 8 2 2

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)
CARMEN Chain Rifle, Smoke Grenades + Bâtard / Heavy Pistol, DA CCW. (0 | 22)
BÂTARD Trench-hammer, AP CCW. (- | 5)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)

GROUP 2 | 3 3 2

LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)


6 SWC | 299 Points | Open in Infinity Army

List 2

  • Countermeasures
  • Hunting Party
  • Biotechvore
**PDX Deklar CM HP Biotech**
GROUP 1 | 9 1 1

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
BAKUNIN ÜBERFALLKOMMANDO . (0 | 24)
CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 21)
x3 PUPNIK DA CCW. (0 | 3)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)

GROUP 2 | 2 3 2

REAKTION ZOND HMG / Electric Pulse. (1 | 26)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)


6 SWC | 300 Points | Open in Infinity Army

Clint (pseudonymster)

My lists are going to include the “Soldiers of Fortune” extra, since that was going to be available in RCR.

Before I talk about my lists, I wanna talk about my faction choice, since that was also an involved decision for me. I started Infinity playing Tohaa. Loved it, still love it, but after about a year, I had dived into the fluff, and was looking at other armies. I’m a sucker for the Greeks, so I started picking up Steel Phalanx. Enomotarchos is basically Triad++. Anime is cool, so I got JSA. I always liked the Shasvastii backstory but didn’t like list-building with the (older) options they had available. Wait, Shasvastii got reworked? Scooped them up, too. Avicenna is one of my favorite models and Pupniks seem brutal, and now I have Bakunin. OSS dropped? Well, might as well start working on the other half of Aleph.

So by the time RCR is announced and I get a ticket, I gotta pick a faction. Other than Bakunin (who I still haven’t gotten the handle of), all my factions lacked cheap smokers. But now Yuan-yuans are an option! Sold! First thought (since I was mostly rocking Shasvastii at that time) was that swarming Taighas with smoke would be ridiculous. But then if the opponent has MSV2+ (which I’m expecting, since everyone is gonna have Yuan-yuans and/or McMurder), Taighas are easy targets. Speaking of MSV2, a Marut with crazy amounts of smoke sounds pretty good. It’d be funny if I had a ton of MSV2+. Which made me think “Hmm, Tohaa has Gao-Raels. They’re pretty solid, and easy to bring a bunch of them.” And, at the time, it looked like Tohaa might not make it to N4, so I thought I should play them while I still could. So Tohaa was my faction.

In splitting up the lists, I went with non-specialist missions (Hunting Party, Looting and Sabotaging, Show of Force) and specialist missions (Biotechvore, Highly Classified). I wasn’t too worried about the terrain, since when I went last year, it was a tossup if you got a table where it was significant or not, and most of my movement is 4-4. Gao-Raels are 4-2, but if I really needed it, I could schluff off their armor to get it up to 4-4.

Schluff off armor: “Spending one Short Skill of the Order, the bearer can cancel voluntarily the Active Symbiont Armor state to also cancel the Immobilized (IMM-1 or IMM-2), Isolated, or Targeted states.” You lose the extra W, but you cancel some pretty relevant states, and also get 4-4 move on Gao-Raels.

http://wiki.infinitythegame.com/en/Active_Symbiont_Armor

List 1

  • Hunting Party
  • Looting and Sabotaging
  • Show of Force
Smokin’!
GROUP 1 | 10 3

GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
GAO-RAEL Combi Rifle, Adhesive Launcher / Pistol, CCW. (0 | 28)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)

GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
GAO-RAEL Lieutenant Combi Rifle, Adhesive Launcher / Pistol, CCW. (0 | 28)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
KAMAEL Combi Rifle / Pistol, Knife. (0 | 12)

CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)

GROUP 2 | 4 4 5

YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 16)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)

CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)


5 SWC | 300 Points | Open in Infinity Army
  • 4x Yuan-yuans: for cheap smoke. Took the DA option for another vector in Looting & Sabotaging. Honestly probably would deploy 3 of them on the table to set up smoke. Was gonna bring the “Drunk Yuan Yuan” if it was a similar point option for Show of Force (since it has Heavyweight), but unsure since I never saw a points cost. If not, just forgo those points, since the Gorgos is a bit of a liability vs. some factions.
  • 4x Gao-Rael: There for the smoke-gimmick, but you’ll notice I brought 2 Gao-Rael which would have B3 Adhesive Launchers in Hunting Party (+1 for fireteam, +1 for being Elite and already having an Adh Launcher). They also schluff off their armor1 to get out of the immobilized/isolated states, making them quite annoying for that same mission. You’ll notice I didn’t bring the Sniper, and I don’t have any long-range weapons in this list. So I’m really depending on either regular smoke or eclipse smoke to get me close enough to be deadly.
  • 4x Makaul: They’re amazing, I try to put one in every triad. They’re triad fillers (only cheaper option is the 12pt Kamael). They’re great at Close Combat. I brought the DA option, which is usually my primary vector for Looting and Sabotaging. Getting a triad into silhouette contact with the AC2 and using Martial Arts L2 gets you B3, Dam 18, DA (did this most recently at the Best of the Pacific Northwest, so far the only tournament of the Cascadia circuit ☹). They’re great at eclipse smoking up the board, blocking even MSV2+, which I’m expecting a lot of. B2 on 16s means you’re usually getting it on the first try. B2 Heavy flamers. These guys are the reason I don’t play Spiral Corps.
  • 2x Kaeltar CoC: Always a solid choice, being specialists, protecting from LoL, and bringing Symbiomates. However, I did consider bringing the -bomb3 version instead. That way I would have no specialists to hunt in hunting party, and I’d be able to squeeze in another order via Baggage Chaksa. In addition, the symbiobomb3 forcing the opponent to choose between dodge at -3 and reset when in smoke is good stuff. In any case, either version is a solid ARO piece. B2, WIP 14 Flashpulse, with their shotgun for tighter quarters.

Symbiomates: Temporary ARM 9, BTS 9, Total Immunity. Any hit that forces a roll gets rid of them at the end of the order. Flashpulses are face-to-face, but don’t get rid of the mates due to Total Immunity.

http://wiki.infinitythegame.com/en/SymbioMate

Symbiobombs: Similar to hacking rules, but can be used on anything with W. Single-use. Can impose Isolated, IMM-1, Stun, or do a Wound, as well as having support options.

http://wiki.infinitythegame.com/en/SymbioBomb

  • 2x Chaksa Auxiliars: Cheerleaders (cheapest regular order in Tohaa) and Heavy Flamers in my deployment zone. Has Sensor, though, if the opponent is really going ham on camo. Also can potentially Triangulate Fire with their pistol if need be (I normally use this to save units tied up in CC). Not a great option, but it’s there.
  • Taagma: There for secret counter-intelligence mostly. Would’ve deployed her as a Kumotail, to threaten picking up units. That way they (potentially) waste orders killing unconscious models. Also, solid diversion in Hunting Party. Make it easy to get to, but kinda far from what I’m actually trying to protect. In the second combat group so I don’t miss the orders if they do go after her.Kamael: Because I needed to fill out the 4th triad.

This is a gimmick list. Through and through. 4 Yuan-yuans and 4 Gao-Rael. I would start with at least 2 of the Yuan-yuans on the board, to get the smoke down as soon as possible in the impetuous phase. This list is quite low on specialists, but securing the HVT is good enough to get full points on everything but Hunting Party. Show of Force I am probably not getting 10pts on, unless the Drunk Yuan Yuan gets really lucky (and also makes it into the list).

If I win Lt roll, I want to deploy this list second, to keep the yuan-yuan table deployment a surprise, as well as counter-deploy their MSV2 options. 

Starting triads would be:

  • Gao-Rael Spitfire, Gao-Rael Combi, Makaul x 2: I like the symmetry of two identical triads, as well as reducing the mental load. Use whichever of these triads is closer to where I want to go.
  • Kamael, Makaul, Kaeltar & Taagma, Makaul, Kaeltar: Both of these will mostly be hiding, feeding orders to the whichever combat group they’re in. There’s potential to not even form the fireteam at first and get some free movement/eclipse smoke out of the impetuous Makauls.

If I go first, my Gao-Rael are going to have a hard time, with their slow 4-2 movement and their lower-range guns. This is traditionally when I’d use the Sukeul HMG. But I had to lean into the gimmick. Definitely would use the Forward Deployment they get for being MI, and deploy them further up the board, with Yuan-Yuan smokers behind them. Hopefully take out a couple of their orders, set up Yuan yuans to ARO smoke onto the Gao-Raels.

If I’m going second, hopefully they’ll have moved up a bit further, so I can use my guys a little easier. I probably will deploy a little further back, using the Gao-Rael guns as AROs on closer lanes to slow them down, again with Yuan-yuans in position to provide smoke.  Really depends on the map. Luckily Tohaa is pretty good at attrition.

List 2

  • Biotechvore
  • Countermeasures
Specialists
GROUP 1 | 10 2

SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 16)

KAMAEL Combi Rifle / Pistol, Knife. (0 | 12)

GROUP 2 | 6 1

CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)

SAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
KAMAEL Hacker (White Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 16)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)


5.5 SWC | 300 Points | Open in Infinity Army

Nothing too exciting in this list. Didn’t use any mercs, since Biotechvore wants triads. Just trying to squeeze as many orders and as many specialists in a list as possible. I’ve managed to cover all of the classifieds in this list.

The Triads in this one are much more malleable than the other list, since the map and classifieds will really determine which units I want to push up.

Triads

  • Sukeul HMG, Sukeul FO, Makaul: Sukeuls have Mimetism, BS 13, and Veteran. Good stuff, would’ve definitely made it into the other list if I wasn’t going for max cheese. HMG on B5 is my main active turn kill-piece. The Forward Observer one can cover over half the classifieds, being a Veteran, FO, and having D-Charges. Sukeul are the second reason I don’t play Spiral Corps.
  • Gao-Rael Spitfire, Kumotail, Makaul: Kumotail (doctor/engineer), is in this triad specifically, since Gao-Rael don’t lose much when they lose their symbioarmor. They lose 1 PH, 2 ARM, and 3 BTS, but keep all their equipment and special skills. The Sukeul, as a contrast, also lose their Mimetism. Also the Gao-Rael is more universalistic. It doesn’t care if they have MSV or Camo. Only thing it’s worried about that the Sukeul isn’t is White Noise.
  • Taagma, 2x Kaeltar: I’m short a Makaul! So sad. But the 2 Kaeltars are together to get them out of BioTechvore zone. Otherwise probably leave one of them orphaned in my deployment zone for LoL protection. And take the kamael instead.
  • Sakiel LRL, Kamael Hacker, Makaul: 2nd combat group triad is gonna follow the first one, set up AROs with the Sakiel LRL, or do objectives with the hacker. Kamael Hacker isn’t great, with a White Hacking Device, but it’s roughtly half the cost of our other hacking option.

This list can handle going first a lot better than the other. It can also handle terrain better, thanks to the Sukeul’s Multi-terrain. Biotechvore requires some pretty hardcore hustle that triads really help with. Needs at least 2 orders per triad to get them out, plus 2 per individual unit. So, in a perfect situation, the first combat group can do it with 2 spare orders, and the second combat group needs to use coordinated orders or else leave guys to their doom. Never feel comfortable in that mission.

Nathan (Jhokalups)

Hey BromadAcademy,

Pour one out for the lost Rose City Raid.

These are the lists I was planning on running. List one was my selection for Looting and Sabotaging; and Countermeasures. List two was intended for Show Of Force, BioTechvore, and maybe Hunting party. For each the primary terrain consideration were the Zero’s. Additionally a sprinkling of AD troops and other threat projection vectors (pitchers, repeaters, deployables).

List One

  • Looting and Sabotaging
  • Countermeasures
RCR L+S Counter
GROUP 1 | 9 1 1

ZOE & PI-WELL . (0 | 47)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
PI-WELL Combi Rifle / Electric Pulse. (0 | 19)

Zoe and PiWell are in to be support pieces and they solve 75% of Countermeasures on their own. PiWell is also a little murder bot.

REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)

The Reverend Custodier / Healer “Haris” is one of my favorite combos for LT and support piece. They are decently survivable and the Custodier can be a tertiary threat to the AC2.

TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)

Taskmaster is my secondary threat for the AC2, as well as being a good bully/defender for L+S and in Countermeasures

MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)

Order monkeys

MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

Basic smoke and E/M rage boy

ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)

Multiterrain Specialist Infiltrator, doing good things

METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)

An AD forward observing repeater, the surprise factor of this guy is always worth it.

GROUP 2 | 2 3 3

TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

Another Cheap Order

McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)

Prime path for dealing with the AC2, and killing things in general

MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

Another tertiary threat to the AC2 and smoke generator

ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)

A midfield minelayer is good at gumming up the middle.

YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

This is the Drunk Yuan Yuan special for the event, a good rage boy.


5 SWC | 300 Points | Open in Infinity Army

List Two

  • Show of Force
  • Biotechvore
  • Hunting Party
Jurisdictional Command of Bakunin
GROUP 1 | 7 2 1

LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87)
LIZARD PILOT Submachine Gun / Pistol, Knife. ()

I am bringing a Tag for show of force, it will also be quick to get out of the zone in Biotechvore

REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)

Same thoughts as list one, I really love this pairing.

ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)

I am bringing a triplicate of anti-tag zeros, they have a good chance in biotechvore of starting outside of the zone as well.

CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)

Fixes the tag

WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

Here for the order, but could easily be a little helper bot

MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

Smoke and anti Tag CCW

GROUP 2 | 2 1 1

RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)

MSV1 and a long range E/M2 weapon, good for locking down TAGs and other high value targets

METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)

In this list the Meteor Zond can help lay down Spotlight on some units, allowing the Lizard to speculate fire on things from downtown.

MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

Another smoke and anti-TAG ccw.


4.5 SWC | 300 Points | Open in Infinity Army

Adam (TheDiceAbide)

List 1

  • Biotechvore
  • Countermeasures
  • Hunting Party
RCR List 1
GROUP 1 | 10

KUSANAGI Lieutenant Spitfire / Pistol, Shock CCW. (2 | 43)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)

RIOT GRRL MULTI Rifle, Stun Grenades / Pistol, Knife. (0 | 32)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)

CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)

GROUP 2 | 4 3

MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)


4.5 SWC | 300 Points | Open in Infinity Army

Two 3-man fire teams, strong mid-field presence with triple zeros to slow down the enemy advance. Clockmaker is kinda meh, but couldn’t fit in Zoe & Pi-Well, so needed for classifieds in Countermeasures, and possibly to fix HI. Morlocks provide a block of smoke to cover the advance. Lacks long-range firepower, but is hopefully mobile enough to not be a problem, and a B2 missile can work fine in a pinch.

There is has an okay amount of multi terrain in this list with the zeros and Kusanagi.

  • Kusanagi Lieutenant – Key to the Custodier haris, powerful attack piece and can split off on her own if needed, with little support.
  • Custodier HD+ – best custodier profile, needed for Haris.
  • Reverend Healer – cheapest option, adds another specialist to the group and provides doctor for countermeasures.
  • Riot Grrl MULTI Rifle – better close-in option than the missile launcher
  • Riot Grrl Missile Launcher – Opted for the long-range option, B2 missiles are no joke, especially with MSV1
  • Riot Grrl Specialist Operative – always need a specialist, and Blitzen are hilarious
  • Clockmaker – needed an engineer for countermeasures
  • Zero (Forward Observer) – FOs for countermeasures, 45% chance to start out of the deployment zone in Biotechvore.
  • Zero (Deployable Repeater) – annoying speed bump
  • Morlocks – mostly self-reliant, super annoying warbands, primarily there for smoke.
  • Warcor – didn’t need a zone bot for the engineer really, so opted for a flash pulse.

List 2

  • Looting and Sabotaging
  • Show of Force
  • Hunting Party
RCR List 2
9 1 1

LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87)
LIZARD PILOT Submachine Gun / Pistol, Knife. ()
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
ZOE & PI-WELL . (0 | 47)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)
BAKUNIN ÜBERFALLKOMMANDO . (0 | 24)
CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | 21)
x3 PUPNIK DA CCW. (0 | 3)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)


5 SWC | 299 Points | Open in Infinity Army

No fire teams! Instead I’ve got 4 camo markers, plenty of E/Maulers to make people sad with. The Uberfallkommando is the main tool in Looting and Sabotaging, with potentially high burst DA CCW. The Lizard for Show of Force, but is the main attack piece in general. Zoe has zone bots to help keep the TAG in the fight. The list still has both eclipse smoke and white noise to help cover the advance of the important pieces.

  • Lizard – Built the list around the lizard for show of force, plus I just love the model. Spec firing grenades might work well with the number of spotlights and FOs in the list.
  • Zero (Deployable Repeater) – Annoying AF.
  • Zero (Forward Observer) – Midfield specialist
  • Prowler Spitfire – Plan B for Looting and Sabotaging, can D-Charge an E/Maulered TAG, plus a solid surprise attack piece.
  • Reverend Custodier HD+ Lieutenant – solid lieutenant choice, white noise helps advance, overall strong support piece.
  • Zoe & Pi-Well – both are characters for hunting party, engineer helps keep the lizard in the fight, and adds extra hacking support.
  • Uberfallkommando – Because I want to. Plan A for Looting and Sabotaging, can wreck the midfield in Show of Force, and Climbing Plus makes them a huge threat around terrain.
  • Transductor – Needed another regular order.

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