So you’re interested in Infinity! Welcome to what I think is the best miniature game and best community! As with everything else on the Internet, you’ll find a lot of opinions and feels about various Infinity-related things.

This article is intended to help you get situated, figure out what you need to buy, and help you get your first games of Infinity in! I’ll be writing it with the following base assumptions:

  • Player skill/experience, play style to faction compatibility, and faction compatibility to mission are generally the key determining factors for victory.
  • There are no dominant factions in Infinity. There are popular factions, some factions are more exciting than others, but all factions are competitive. Some factions have problems with certain missions, but excel in others.
  • All unit profiles have a place and are viable. Some are more popular and effective for a particular context than others, but Infinity is a game that is won on the table, not in the army builder.

You may disagree with some or all of the above, but these ideas will color the rest of the article.

This is a Living Document. You can get in touch with me at wisekensai@this_site to suggest changes, additions, or any other feedback you might have. Please share this widely with new folks in your community.

This article should get help you get started, but what you’ll really want to do is get in touch with your local community. Corvus Belli has a group of volunteers that love the game and love to teach it! We’re called Warcors, and you can find all of us by clicking on the world map here:

You can find more info on the Warcor program on the InfinityTheGame Warcor Page as well!

Choosing a Faction

There are two main factors to consider when choosing a faction:

  1. Rule of Cool – Does the faction narrative appeal to you? Do the miniatures look fun to build and paint? This is intensely personal, so I recommend looking at Human Sphere to get a feel for what minis look like and the backstory to get started.
  2. Faction Play Style – All factions cover most of the common play styles well. There are certainly factions that match certain play styles better, and we’ve written up a great guide here: Which Faction is for You?

Once you’ve done that, the next decision point is whether to start with “vanilla” or a sectorial. I wrote a guide ages ago, which is a bit dated but still covers most of the relevant points.

To update the article to the modern era, I’d suggest that playing a sectorial over Vanilla is pretty reasonable This is mostly because there are so many factions it can be a little overwhelming to play Vanilla. I’d recommend staying away from the NA2 factions to help you focus your purchasing–most of them draw from at least two of the “main” factions.

Before you buy into a faction, ask around your local community to see if anyone already plays that faction and if you can get a demo game in with that faction. Infinity is not an easy game to learn, so it’s important that you set yourself up for success. I’ve had the good fortune to play as or against pretty much every faction in Infinity, and I’ve written up every game I’ve played since 2015, so here’s a list of battle reports for every faction in Infinity so you can get a flavor for what each faction plays like and some example lists for each faction:

Again, there’s no wrong answer to which faction you should start. If you love it, play it! That said, there is definitely a learning curve associated with each faction which is often not very linear as your skill and experience grow!

For example, PanOceania is a great faction to start with because you have lots of reliable shooting platforms to muddle your way through a game with. As people start responding appropriately to your initial brute force tactics, things can get quite difficult and your growth might plateau for awhile. Conversely, Haqqislam can be difficult at the beginning, because there are a lot of asymmetric warfare options that might be hard to grasp for your first few games. As you grow as a player, those options will start slotting into your game plan and your general skill will scale with your faction more easily.

This isn’t to say that PanOceania or Haqqislam is better than the other, it just means that your growth experiences with various factions will be as varied as the factions. Be prepared to take a hard look at your growth pattern as you get into the game and respond accordingly.

I would mention that JSA isn’t the best faction to get started with. Of all the factions, they’re a standout example of a departure from the normal design philosophy of Infinity (the other standout being Tohaa). They have beautiful models and an incredibly rewarding play experience, but you can expect some serious frustration early on, especially if you’re new to the miniature wargaming hobby. If you want to play with the space samurai faction, make sure you have an experienced player (who preferably also plays JSA) to help you through the difficult learning curve!

Stuff You Need to Play

I’m going to start by saying that Bromad Academy not sponsored by any particular company. Also, there are lots of options out there for Infinity accessories. It doesn’t matter, just buy what fits your budget and what you like. That said, here’s some of the stuff you’ll want to consider buying:

  • Measuring Tape – Buy a short one, they’re smaller, lighter, and you’re less likely to drop them. Also, if you drop a small one, it will be less damaging.
  • Movement Tool – I like the one from warsen.al, but basically what you’re looking for is a small acrylic ruler. I find it more user friendly for moving models than a tape measure, but choose what you like.
  • 5d20 – Dice are very personal, so get what you like. I recommend at least 5d20 so you can make a linked HMG burst roll in one go. I find the dice made by Corvus Belli to be a little biased, but this is based on nothing but anecodotal evidence and confirmation bias, so feel free to ignore me on this point.
  • Line Laser – Get a laser that projects a line. You don’t need it, but it’s helpful. I’m a fan of the Harbor Freight one, because it’s cheap, but there are green laser variants that are super visible.
  • Dice Tray/Dice Cup – Some people like to roll on the roof of a building, but the folks I play with put a lot of time into their paint jobs. I don’t want to be the one to damage a paint job, so I use a dice cup. It also helps better “randomize” the dice, and serves as a convenient dice and token storage container when I’m not playing. I recommend a dice tray if you don’t want to go the cup route, mostly to corral your dice so you don’t lose them.

Okay. Let’s talk tokens. I make my tokens, but there are a number of great token vendors like Muse on Minis and Warsen.al. If you want to make your own though, I recommend using the Infinity Marker Sheet Creator, a 1″ circle hole punch, and a collection of 1″ bottle cap epoxy stickers.

I very much recommend making double-sided tokens by gluing two single-sided tokens together, or at least sticking a sticker to both sides of the token to make them easier to pick up, especially if you cut your nails. Here are some common ideas for double-sided tokens:

  • Prone/Unconscious – Aside from order tokens, these are the most common tokens you’ll use.
  • Order/Unconscious – This is a useful trick to count remaining orders. As stuff gets knocked out, you remove orders from your pool.
  • Command Token/Spearhead – When you spend command tokens for coordinated orders, this is a really easy way to indicate who your spearhead is!
  • Camo/Mine – Mines usually start on the table in a camo state, so when they get discovered, just flip it over!
  • IMP-1/IMP-2 – If you have impersonators, you’ll want to get a double sided token to reflect both impersonation states.
  • Suppression/Targeted – This is more of a visual thing than anything else (the tokens look similar to me), but I do this and have found it a good token space compression choice.

You can of course double up on some rarely used tokens to save space in your token organizer. Going to the local crafts store to buy a bead organizer is a good plan for your tokens, but whatever works for you! There are some non-standard tokens like for Metachemistry and Booty, which you can find here:

Some people swear by having a “Command Panel,” but I find them unnecessary and fiddly. There are a ton of options, but this one from Dovige Scenery (available from Every Little War if you’re in the US) is pretty illustrative of what a command panel is:

Models! You need those, right?

Well, you need to buy in to the game and then assemble your models. Things you’ll need for this:

  • Medium Viscosity Super Glue (Cyanoacrylate) – You need to glue your models together! I’ve been using stuff from BSI for the last few years and have been very happy.
  • Cyanoacrylate Accelerant – This goes by several names like Zipkicker, CA Accelerator, etc. This will help you set the super glue much quicker. I very much recommend against the aerosol (pressurized can) type, as it smells awful and will give you a headache if you use it too much. Use the spray mister bottle type (middle of the picture below), then you can use the end of the straw in the bottle (work with the cap unscrewed, you’re not actually going to mist anything) to put a drop of accelerant on the troublesome joint you’re trying to glue. I have been known to hold the spray end of the bottle cap in my teeth so I can hold a model with two hands while I poke the joint with the end of the straw.
  • Hobby Knife – Any hobby knife will do, but ideally you’ll get one with interchangeable blades. Most things marketed for miniature wargamers have a markup, get something cheaper at your local hobby store.
  • Hobby Files – Get a set of small files. You’ll want one with a flat and one with a triangular cross section. Same as above, there’s a wargamer markup.
  • Jeweler’s Saw – Useful for conversions and such later, or just for cutting of those tacticool rocks.
  • Pin Vise and Drill Bits – You’ll want a way to drill holes in your models. This is important because you’ll want to use pins to secure some of the fussy parts of the model.
  • Pinning Wire – I’ve been using steel, but when my current spool runs out I’ll be using aluminum or copper wire. Bonsai tree training wire works great, just make sure you get a thin one that matches your bit sizes!

I wrote an article on some different pinning techniques, which you can check out here:

Your First Games

I can’t recommend playing games of Recon+ enough. Here are the rules and some battle reports:

Basically the games are played on a 2′ x 3′ board instead of a 4′ x 4′ board and the lists are 150 points instead of the tournament standard 300 (although we’ve run tournaments at many different point levels). There are some additional restrictions on your list building to avoid some degenerate list archetypes (like spamming, etc), but basically you can take the units that make a faction flavorful. All of the Recon+ missions are scaled down versions of ITS missions (the usual tournament scenarios), so you’ll be practicing for tournaments right from the start!

This lets you get a feel for the faction in a smaller-scale engagement, and because the board is smaller you get to interact with your opponent more often. This part is key. Infinity is a game of partnership between you and your opponent. The two of you are working together to:

  • have a good time!
  • simulate some awesome Sci-Fi combat

In general, Infinity isn’t a game of gotchas. There are a few things in this category, like hidden deployment and airborne deployment, but line of fire is open information! This means you can always ask your opponent what models can see (and shoot) various places on the table. You can also work with your opponent to ensure that you don’t end up moving into a position where they don’t get a free shot on you.

Okay, now the pep talk. You’re going to lose a lot of games when you first start, especially if you’re playing experienced folks. That’s okay. It’s important that you take notes (mental or otherwise) about what you could’ve improved from game to game, as well as the things you did well! That second part is key–always make sure to reward yourself for doing something right, so you’re more likely to remember to do it the next time!

A few key things to remember:

  • There are four turns in this game — Deployment, and the three game turns. When you first start playing, you’ll often lose the game in deployment. That said, don’t spend too much time in deployment–ask your opponent for help, and just try stuff out. That’s how you learn!
  • Roll First, Look Up Later — There are 30+ factions and hundreds of units in this game, all with different statlines. You’re not going to remember them all. Just roll the dice, and see if it matters. If you roll a 1, you hit! If your opponent rolls a 20, they miss! Unless they’re a linked shotgun or something else silly. Some folks will say: “Oh, you have to to know exactly what your target number is so you can check to see if you crit.” In a tournament, sure. If this is your third game ever, it doesn’t matter. Just roll the dice. If it looks like you missed, you probably missed. The reasoning here is to increase your play speed so you can get more games in and therefore improve more quickly. Precision can come later. You’ll learn the statline of your guys quickly.
  • Chunking — There’s a ton of stuff in this game to remember. Don’t try to remember specific differences, just group things into loose categories. This works for rangebands, i.e. HMGs, Panzerfausts, Bliztens, Flammenspeers, and Akrylat-Kanones all have the same rangebands. It also works for units. Line troopers are basically the same across all factions. A Celestial Guard has a similar statline to a Ghulam has a similar statline to an Algaucil. In most cases you can deal with them in the same way–outrange and shoot them. You’ll develop your own “abbreviations” for the various things in Infinity. Whatever works for you, just remember to try to group things to help yourself out with the mental load.
  • Do The Thing! – It is really easy to fall prey to analysis paralysis. Do the first thing that comes to mind. It isn’t going to be the best, but best is the enemy of good enough. Remember, you’re trying to play as many games as possible to get more experience!

Upping Your Game

This is a very involved subject, so I’ll just break it down using some battle reports that I’ve already written to get you started. You’ll also want to spend a little bit of time playing with the Infinity Dice Odds Calculator. Don’t do this during a game!! I find it rude to just make your opponent wait while you fiddle with your phone. I use it purely for post-game, when you are wondering about a particularly iffy dice exchange you had in the game. If you’ve read my battle reports before, you know I use it all the time when discussing things.

Anyway, welcome to Infinity! It is going to be a multi-year journey where you find your own playstyle and what works for you, so enjoy the process!

Planning

Applying Pressure

Self Reflection

Hope you found this helpful! Good hunting!

One thought on “Infinity: Getting Started

  1. Avatar
    zonalcrew says:

    Thank you so much for the time you’ve taken to write this article. I feel more informed about each faction and its sectorials. I’m now putting less pressure on myself to remember everything at once and just roll the dice and have fun.

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