Friday, July 12, 2024

Operation Edgelord

Overview

Welcome to the Bromad Academy persistent Infinity campaign, Operation Edgelord! It’s intended to be a low-commitment campaign that you can hop in and out of as your life and interest level allows. Want to get involved?

Here’s how it works:

  1. Every month, we release new match-up dependent missions and lore and secret objectives for each faction based on the games submitted and player generated lore from the previous months.
  2. As interest/time allows, you play 1 game a month, selecting the mission based on your faction and your opponent’s faction, with NA-2 taking mercenary contracts for the major factions.
  3. Submit your game results and optional battle report, including whether or not your achieved your secret objectives, and then wait for the next month’s missions and lore drop!

You get one game a month, as tracked by your ITS username. Please be reasonable and don’t ruin it for everyone by registering for multiple accounts. We won’t release results till the end of the month to discourage metagaming. If you want to make sure you make a big impact, encourage your friends to play!

Also, watch out for the special narrative bonus points available each month. In Edgelord, “fluff” is part of the game and narrative postings contain clues to scenarios featured in the advancing story. If you correctly guess the featured mission for a month and can play it against either of the factions featured in the narrative, you AND your opponent will score a bonus for your faction. If it doesn’t work out for you this month, don’t worry, you’ll get more chances later in the campaign.

Finally, note that there are secret faction objectives, which behave much like classified objectives. They’re always a way to get an additional Objective Point, but they can’t take you past 10. Please make sure to let us know if you scored your Secret Objective when you submit the Google Form!

If you’d like to write a battle report, we certainly aren’t going to stop you. Please use the following Google Docs template and submit the link to your battle report to the Google Form above! Please remember to set it so that anyone with the link can view your report.

The lore behind this campaign and our mission selection will be focused on non-area control mechanics. Infinity is about skirmish combat between black ops teams, not about taking and holding ground in a large scale ground war. We will also release special “secret” objectives (as secret as anything can be on the internet) that are faction-specific. These objectives will replace any Classified Objectives in missions, and we may introduce other scoring mechanics as well, all of which will be tracked by the Google Form above.

Missions and lore may lag in their response to game results by a month or so. This is simply so we have time to respond to events, do data mining, write lore, select missions, and so on. This isn’t our day job–it’s a labor of love!

Remember, the lore is as much in your hands as it is ours. The relationship model here is of a tabletop RPG Game Master and their players. You are the players, and it’s your story that’s being told. The Game Masters (that’s us) simply enforce mechanics of the campaign, keep the storyline consistent, and make sure things generally don’t go too crazy. One direct way you can influence the lore is by collaborating with the other members of your chosen faction to write a new secret objective each month (and please tell us so we can post it!).

In fact, if you’ve got long form lore you want to clue us into, please use this Google form to drop a link to a Google doc, blog post, etc. We’ll do our best to monitor the discords, but if you want to guarantee the lore gets in front of our eyeballs, this is the way to do it.

If you’d like to hear the long form discussion and description, you can check out this Late Night Wargames episode! By the time you watch, the video might be a bit out of date (it was recorded 2024-07-02), but the general gist will be there.

Common Questions

Can I play different factions or sectorials month to month?Yes! Play whatever you like. Please play the appropriate missions, and don’t go spreading the secret objectives around if you’re in multiple faction discords.
My playgroup has an odd number of people, can one of of play 2 games a month to make sure everyone can participate?Yes. We’re not going to gatekeep people who want to play in good faith. Don’t spam games and you’re good.
Can I play <X> type of Infinity game?We’ll accept any type of game. Learning, in-person/TTS, whatever. All we ask is that you try to stick to 300 points and the appropriate mission, just to make sure the data we’re getting is consistent.
Where do I find the secret faction objectives?Below, hidden by spoilers! Don’t go poking around other factions’ objectives, we’re on the honor system here.
Can NA2 work for <X>?With some restrictions. See NA2 Employment Permits.

Faction Discords

Here’s a list of the faction discords:

To ease the moderation duties of the volunteer discord admins, please don’t join all the discords, just the ones for factions you intend to play.

The Story So Far…

  • July 2024 – Shots Fired

    New mission. Remote asteroid. Human Edge. Stavka intelligence operatives had infiltrated into a workers’ union, shielded by their nation’s soldiers. The mission was to remove them. The inevitability: violence. And there was Patsy Garnett, dead in the middle of it, waiting for the PanOceanian particle ammo and Ariadnan slugs to criss-cross in the cold, recycled air of the enviro-dome and make tonight a lot less boring.

    To her left, a whole bevy of polysteel industrial tanks chock full of fermenting bacteria. To her right, the same. To its credit, the enviro-dome on HuEOS 289 wasn’t meant for tourists, but was it so much to ask for some sunshine? Not like anything could spit shine all the brutal angles and sharp edges, but with the right AR patina, some color would’ve been nice. Not like they really had Maya here. Then again, not like she really needed it. HuEOS—or Huey, as the locals called it—was a backwater, sure, but water was where she was at her best. Almost a non-sequitur, but it was better than the pragmatic alternative: there were no oceans in space and she was very much out of her element.

    The bearded giant beside her wasn’t. Gunnar Lundmark. Troll-hunter. Svalarheiman powerhouse. And while she’d had experience with the overzealous, heavily-armored meleeist type—Knights of Montesa had been core to the Immediate Reaction Division since their catastrophic losses on Paradiso had forced them to adopt a motorized revamp—something about the neo-viking gave Patsy pause. It might’ve been the facial scar, a brand in the shape of a less-than sign centered on his eye. It might’ve been the fur of the dead bear hanging off his shoulders—real fur, something she’d never seen outside of remastered sensaseries (from the early oughts, mostly, on housewives’ shoulders—she didn’t quite care for overproduced historical dramatizations). Or, it might’ve been how he was picking his teeth with a teseum-alloyed vibroknife, a weapon so sharp it could carve straight through the enamel of his canines as easy as fingers through sand.

    But she’d never been one to back off from a challenge. With a smile and a wave, she crouch-walked over to his position. “G’day, Mr. Lundmark,” she said, keeping communication sub-aural by rerouting the conversation through her comlog. “I think I got a toothpick in my bag if you’d prefer that.”

    Regarding her like a stain on his dress blues, Gunnar lowered his knife. “No. Thanks.”

    “Well, if you change your mind,” she said. “Just checking you’re on the up-and-up about tonight. No questions? No concerns? Everything about the mission crystal clear?”

    For a moment, it seemed he wouldn’t answer. Raking his fingers through his ginger beard, he said, “These agents infiltrating the Union. They’re armed?”

    “Kosmoflot, mostly, though I doubt the rest of their lot will sit by once the violence starts.”

    “But they have guns. And they want to use them.”

    “We think so, Mr. Lundmark.”

    Gunnar crooked one unruly red brow. “Think?”

    “Well, intelligence suggests they are, but I can’t speak to the nature of their armament at exactly this time. I mean, in a perfect world, we’d get the drop on the Ariadnans, they’d confess, and then they’d surrender, and we’d all go home without any bloodshed or incident reports all in time to catch Sunday night scu-ball on Oxyd. You know. In a perfect world.”

    Hilting the knife on his belt, Gunnar turned to his MULTI Rifle and away from Patsy. Mechanical clicks followed his rapid inspection of the weapon, but no words.

    The silence hung for several seconds before she gently touched his arm. “Listen. I know you’re new here with us. Nerves, right? Never really go away. But, I think you’ll find I run a tight ship, so to speak, and part of that is making sure everyone’s heard. With that in mind, please don’t hesitate if you have anything—anything—you’d like to bring up before—”

    “If these folks are unarmed, and you try to make me kill them,” Gunnar said, “you’re first.”

    Patsy blinked. A nervous laugh bubbled out from inside her, but Gunnar’s expression didn’t change. If anything, his fiery brows drew tighter, and deep in the well of his storm-blue eyes lay a barely-contained fire.

    She cleared her throat. “You’re funny.”

    “Not joking.”

    Cold weight hung heavy on her shoulders. “You’re… serious?”

    “I am,” Gunnar said.

    “Sounds an awful lot like threatening an officer.”

    “Sure does,” he said. “So if you want a high-value target done, don’t pick me.”

    “Well, I mean—what if you’re the only one who can do it?”

    “Then we’ll see you in eight years when you step out of the Vatican.”

    Patsy withdrew her hand. “You’re really not joking.”

    “No,” he said. “I’m not.”

    “Not really a team player, are you, Mr. Lundmark?”

    Gunnar thumbed the rubbery leg of the brand over his eye. “Not anymore.”


    Across the enviro-dome warehouse and atop a bacterial tank, SAS Operative Elizabeth Graham peeled her eyes away from her binoculars and said, “They’re flirting.”

    Royce gawked, snub-nosed and tusk-toothed, big and ugly as a USAriadnan Wulver from Springfield could possibly be. “No way. You’re joking. Lemme see.”

    She jerked the binoculars away. “Look at you, all excited. You’ll break them.”

    “Will not,” he said. “C’mon, Graham.”

    “Still no,” Graham said. “And we’re not supposed to be out here shipping these blueberry assassins, you know. We’re supposed to kill them.”

    “Depends on if they make a move first.”

    She waggled her eyebrows behind her balaclava. “Royce, behave. Never knew you were one for double entendre.”

    Royce shrugged his lips, confused—and then smirked. “Oh, yeah, well. I’m all about it. Sometimes I do triple, even. Quadruple.”

    “Judging by your size, I’d imagine quintuple isn’t out of the question?”

    “Six-tuple, even.”

    “Sextuple.”

    He snorted. “Good one, Graham.”

    She scoffed, rolled her eyes, and slipped the binoculars back onto her face. Halfway through scanning for the PanO idiots down below, a brilliant, irresistable idea surfaced: “Oh my, Royce, I think they’re undressing.”

    His meaty jaw dropped before he had the good sense to close it. “No way. Pullin’ my leg.”

    “Let it be known that Patsy Garnett keeps the combat heels on.”

    “Definitely leg pullin’.”

    “By god, he’s acrobatic for a big man.”

    Royce finally laughed, all dulcet and baritone. “Graham—anyone ever tell you you’re a tease?”

    “Only you,” she said, and her viewfinder landed squarely on both heavily-armored PanOceanians leveling a submachine gun and MULTI Rifle in their direction.

    “Hey,” Gunnar Lundmark shouted, stock tight to his shoulder. “You armed?”

  • July 2024 – Edgelord Briefing

    HuEOS 289. 1777 Du-ε. LuY 911. For decades, these three planetoids drifted unnoticed on the inner periphery of the Homeric Belt of the Human Edge, locked in a complex gravitational interaction known as a hierarchical multiple system. Put off by the potential for chaotic orbital collisions, asteroid miners left the trio untouched until after the rediscovery of Dawn when the Ammonia-rich mantle of LuY 911 was revealed after an asteroid strike. Rechristened as Huey, Dewey, and Louie after a second, more optimistic assessment of their orbital stability, the rush for mining rights was swift, merciless, and well-catalogued by a critically-panned yet groundbreakingly iconic OXYD! sensadocumentary series (“DISASTEROID!” Season 3, now available to rent or own). Now, all three planetoids are hotly contested property split between the myriad factions of the Human Sphere, and as always—everyone’s got an agenda.

    As a virtually solid chunk of frozen ammonia crystals, Louie is considered the golden child of the three twin planetoids, sporting mining colonies backed by the Nomad nation and PanOceania. With sponsorship from the Whole Protein corporation, a colourful group of Ariadnan entrepreneurs have taken advantage of methane harvested from nearby gas giants to establish a productive Kemi-Tec chemical plant on over-colonized and ice-rich Huey. Twins Huey and Louie form a reasonably stable core for the multiple system—circling each other in a tight central orbit. The third twin, Dewey, swings around the others in a wide and occasionally chaotic oval. Based on an analysis of abundant and therefore worthless carbons, mining company prospectors have given it a hard pass. Not everyone shares their lack of enthusiasm though. Dewey’s super-dense surface shields a pock-marked, cavernous interior from all possible scans, giving the third twin a (valid) reputation as a smuggler’s moon.

    However far away these planetoids are, they were still affected by the shift in the power dynamics of the Human Sphere after the wake of Concilium Prima. Two colonies of miners were absorbed into the Corregidor Nation after a bloody riot over oxygen shares. Inspired, the Ariadnan chemical workers joined the Ariadnan Workers Union, breaking exclusivity to open competitive negotiations. Pirate activity increased tenfold as corsairs fled the core systems for the Human Edge, necessitating a response from the beleaguered O-12 security forces—the skirmishes are both ongoing, and shifting in the pirates’ favor. A series of disappearances in Huey’s civilian sector show an alarming correlation with missing and miscounted Silk shipments. And now, the Combined Army have arrived with a peacekeeping force—to what end, no one knows.

    As the old ammonia miners’ saying goes, “life is like a hurricane.” The only question is: are we in the eye, or moving out of it? Find out this season—on DISASTEROID! Season 5, only on OXYD!

    July 2024 Missions

    Every major Infinity faction has lore- and player-driven objectives that advance the narrative of the campaign. To reflect the myriad objectives and the various alliances, grudges, and machinations between various factions, simply find your faction and your opponent’s faction in the table below to see what mission you are playing.

    For example, if you’re playing Haqqislam and your friend is playing PanO, you choose the mission in the first column of the first row. If your friend is instead playing ALEPH, you have multiple choices: anything from the first three columns in the first row! If either or both of you is playing NA-2, have a look at the NA-2 Employment Permits.

    Critical MassSupply RaidEngineering DeckLast Resort
    Black SpotSensor FieldDead or Alive
    The BrawlBlockade Runner
    Holographic Havoc

    Eagle-eyed readers will note that some mirror matches are allowed, but we’re trying to discourage that for lore reasons. If you have an option to play a non-mirror match that would be preferred.

    July 2024 Faction Lore and Objectives

    ALEPH

    When presented with great terror, human beings default to one of two instinctual reactions: Fight, or Flight. In the same way, the situation we find ourselves in now, with the Combined Army and its EI and its VoodooTech embedded into the heart of our civilization, evokes that same response. But we are not human and are not wont to allowing instinct to control us. Proximity has granted us a unique opportunity to choose a third option. We will fawn over our aggressors. We will feign cooperation. We will bow our heads, and in secret, learn their methods, decipher their technology, and when the time comes their sufficiently advanced technology will not be like magic to us but like music.

    We must only bide our time.

    Secret Objective: Install Trojan Horse
    ALEPH is playing the long game and planting Quantronic spyware within Human Edge to assist in its observation and infiltration. Successfully put an enemy specialist/Lt/CoC into the Targeted State with Spotlight hacking program. The Targeted model may exit the Targeted state, but must end the game on the table, i.e. unconscious is OK but dead is not. The opponent will reveal at the end of the game if a given model had CoC or was the lieutenant at the moment when it was targeted.

    Ariadna

    The Ariadnan Workers’ Union has fast become a fixture in the mines and colonies of the Human Edge… to the Stavka Intelligence Department: Black Sky Subdirectorate’s great delight. By injecting operatives into the AWU, Black Sky hopes to further infiltrate the other G-5 nations’ outposts and tighten their hold on planetoids and asteroid belts rich with vital materials key to Ariadna’s space faring future. However, an intel leak threatens to expose the entire operation. Before the operation can be compromised, Ariadna must investigate the leak, secure their operatives, and if necessary, establish control over these sectors by force.

    Secret Objective: Transmit Union Leaflets
    Forward observe an enemy specialist to tight-beam laser transfer union literature to their comlog. As a show of solidarity, the targeted state will not be applied.

    Combined Army

    When the dust settled on Concilium, the Combined Army moved to take immediate steps to mollify their new allies in the Human Sphere, chief among them ALEPH and O-12. By protecting these two factions’ beleaguered and understaffed territories on the Human Edge, they hope to solidify their promises of goodwill and cooperation, securing allies in the Human Sphere for years to come. However, outside questions are rampant and pervasive: Are these acts actually goodwill, or just a mutual weakening of enemies while using a neutral government as a shield? Only the EI knows, and it’s not sharing details with outsiders.

    Secret Objective: Show of Good Will
    Return a cube, or at least what you think is a cube. After declaring a Coup de Grace against an enemy model, gain a Biomass marker, which follows the Common Rules of Supply Boxes. With a short skill, may drop the Biomass marker in base to base on the opponent’s table half for an objective point. The Protheion skill may not be used when obtaining a Biomass marker.

    Haqqislam

    HuEOS 289 is home to the busy Averroes Hospital Campus, first stop for any local inhabitant suffering an acute Ammonia burn. Named for the ancient Islamic philosopher and scientist, Ibn Rushd, this is a large and well stocked research facility and hospital. The Human Edge, and space in general, is a very dangerous location, and so several non-profit corporations banded together to create a Level 1 capable trauma station in the frontiers of human territory. Since its inception, the facility has grown to include numerous research firms and projects, not just in biomedical, but in botany, geology, and astrophysics as well. It has grown into a true Haqqislamite research campus, and has a great deal of funds moving through it.

    As the sprawling complex has grown in importance and size, the growth of less savory elements were bound to occur. With such a well supplied, and isolated complex, one organization of dubious background has funded a small research module. The claim is that the firm, Adeq Greenspaces, is researching the effect of certain strains of xenobotany on the human histamine and cardio system, to determine the effect of allergies on alien worlds. The security surrounding the foundations modules though are considerably more lethal than would probably be necessary though. The amount of patients going in, but not coming out is also of concern.

    Secret Objective: Quantronic Scan
    A trooper possessing the Infiltration or Impersonation Skill must make a WIP check against an enemy LI trooper within ZoC. The target may choose to reset. If the target is in line of sight, gain +3 to the roll.

    Nomads

    One AI controlling the rest of the idiots in the Human Sphere was bad. Now, there’s two, and one belongs to the evil alien empire that killed their way into the galaxy and onto the council at the Oberhaus. How is it that no one else is outraged by this? How is it no one else gets how absolutely crazy this is? It’s unacceptable. The only answer is to provide for ourselves, like we’ve always been doing, and the only way to do that is to make sure that when these intergalactic assholes switch sides and start blasting we’re safe enough and far enough away for them to hear us shout “I told you so!” and “serves you fucking right.” And if anyone wants to go with us, well… the Nomads are always recruiting.

    Secret Objective: Extend Arachne Network
    At the end of the game, have an active friendly deployable repeater or FastPanda in the opponent’s table half.

    O-12

    Humanity has always been one species, alone, trying to make it work. Now, we finally meet a second, a ceasefire has been called, and everyone’s already back at each others’ throats. Why won’t anyone listen to reason? Shattergrounds forced everyone to coordinate to keep the CRASHER teams supplied, and the Quantum Anomaly Zones under control. Now that the dust has settled, O-12 is here to lead the Human Sphere yet again—whether that’s in learning to live with our new alien allies, or taking advantage of the breathing room to coordinate our next step is up to everyone else.

    Secret Objective: Why can't we all just get along?
    An O-12 Lieutenant, Chain of Command or NCO model must enter engaged state with a non-null enemy model and attempt to reason with them by idling for the second half of their order. The opponent may ARO normally, but will feel bad about hitting you or shooting you in the face when they realize what they’ve done.

    Pan Oceania

    Whole Protein’s new product line of Snackrah Chips is selling 0.67% below their own aggressive quarterly sales targets. In an attempt to deflect blame from their own marketing department, executives have pointed fingers at a number of Ariadnan Workers Union organizers in the Human Edge colonies. It is hoped that a series of “accidental deaths” can be organized and publicized, which will both neuter the collective bargaining power of Ariadnan workers and show investors that aggressive steps are being taken to improve profit margins.

    Secret Objective: You're Fired!
    Take the opportunity to terminate a contract with an unreliable Monosodium Glutamate wholesaler. A lieutenant, NCO or Chain of Command model must spend a Short Skill and pass a WIP check within ZoC and LoF of the enemy HVT. If successful, you may escort the HVT off the premises immediately (remove from the table) or give them some time to say goodbye to their coworkers (stay on the table).

    Tohaa

    In the span of the universe, a 3 body planetoid system is a common occurrence. However, the current spark of interest and activity surrounding the planetoids in the Human Edge, at a time when humanity seems to have allied with the great enemy of the EI, and our people are desperate for any sign that our kind will not pass unnoticed into history, has set a flame to the Neebab Numerologist societies. Though most view this as an auspicious sign, others go further. Having delved deep into the history of the 300-year-old anthropomorphic earth waterfowl that these planetoids are colloquially referred to as, they discovered to their delight that the 3 characters had a color scheme of red, blue, and green, but argue that the red is a color recreation error in the history books, pointing to evidence that one was originally yellow, making their colors yellow, blue, and green, the 3 most common colors of Voorne. This has sparked furious debate leading many dining halls, council chambers, and even some command bridges to become so choked with pheromonic arguments that hardly any other message can pierce the fog. Seeking to quell further disharmony, the Diplomatic Corps has dispatched Haaren Gaar to the Human Edge in order to determine what significance can be derived from these planetoids and to see that Tohaa interests are protected within the inhospitable system of the Human Edge.

    Secret Objective: Numerological Survey
    At the end of turn THREE, have a surviving unit with the Engineer skill fully inside the enemy deployment zone.

    Yu Jing

    The Imperial Service has spent thousands of man-hours unraveling the funding behind the mercenary deployments against StateEmpire facilities during the Shattergrounds crisis. Multiple investigative threads have pointed to a hidden submondo facility on the 1777 Du-ε planetoid. There, the Yujingyu forces hope to find evidence linking the Ikari Company, Druze Bayram Security, and JSA mercenaries to their mysterious benefactors. Of course, this will also prove an opportune moment to clip these mercenaries’ wings in their lawless home territory and prove the might of the StateEmpire.

    Secret Objective: Extract IFF Logs
    Forensic hackers have written a program to extract logs from enemy IFF systems. A Hacker with an enemy REM, HI or TAG model inside his Hacking Area must spend a Short Skill and succeed at a face-to-face WIP Roll. The targeted model may reset as normal.

    NA-2

    Each NA-2 sectorial has their own secret objectives. If your sectorial is not listed here, join the NA-2 discord and demand one! Until it’s listed here, assume you do not have a secret objective for your game.

    Dahshat Company

    Secret Objective: Deliver Blackmail
    We have obtained information on a key member of the opposing force. Deliver the knowledge of this information to that trooper to give an advantage at a crucial point in the mission and create future opportunities. A Mercenary Troop can spend a short skill (attack label) within ZoC of an enemy Character, Chain of Command trooper, Lieutenant or NCO trooper, granting the opportunity to make an unopposed WIP roll (WIP-3 if out of LoF) during order resolution. If the WIP roll is successful, you may not declare this short skill for the rest of the game. Confirm with your opponent if you selected the correct model (as some skills are private information) at the end of the game.

    Druze Bayram Security

    Secret Objective: It's all about the optics
    At the end of the game, any enemy models damaged by viral ammo must be in the dead state (at least one model must fit this criteria to score the point)

    Foreign Company

    Secret Objective: Get my good side
    A friendly Warcor model must successfully make an active turn Discover attempt against a friendly model that is on the opponent’s table half. For the purposes of this objective, you may declare Discover against friendly models not in marker state, obeying all applicable modifiers to the roll (range, mimetism, cover, etc).

    Ikari Company

    Secret Objective: Material Reacquisition
    A trooper possessing the Booty or Baggage skill must end the game in base contact with an incapacitated enemy trooper (unconscious, immobilized, seed-embryo, deactivated or similar null state) that is worth at least 1 SWC or is a TAG

    Japanese Secessionist Army

    Secret Objective: Bargaining Chips
    You are allowed to declare casevac on enemy troopers. You are awarded 1vp for having any enemies casevac’d at the end of the game

    Spiral Company

    Secret Objective: Snooping
    Spiral Corps, Much like the Tohaa they hail from, hasn’t been known to stray far from the scent of espionage. Often hired to as well as fight, by the time you lay eyes on something alien, it’s already too late. Put one enemy model into an isolated state on your opponent’s half of the board while that operative is in the zone of control of a Spiral Corps unit (the target enemy model may cancel the isolated state during the game)

    StarCo

    Secret Objective: We're the good guys
    Have a friendly model in CasEvac or an HVT in CivEvac state at the end of the game.

    White Company

    Secret Objective: Big Money Big Problems
    Your most expensive model must be in a non-null state at the end of the game. If there is a tie for most expensive, pick one in secret at the start of the game.

NA-2 Employment Permits

If you’re playing a Non-Aligned Army (NA-2), you can play a game as any of the major factions above, assuming you have an authorized permit (green check mark). Some NA-2 factions simply won’t work for particular major factions or major factions won’t hire particular mercenary companies, so it’s not a free-for-all of playing whatever you like for whatever faction you like. There have to be some rules.

The Japanese Secessionist Army (JSA) is a little different in that it’s technically not a mercenary faction, but it’s still subject to influence and coercion by some major factions to align military goals. We model this as “working with/for” those factions here.

Lt Cuddles has come up with a minigame for the NA-2 employment permits system as well, you can find out about it here:

Get Merch

If you want to support the effort and fund any future patch production, you can buy merch!

Threadless

T-Shirts, Stickers, Magnets, Mugs

Patches

We’ll be making patches for the campaign, but there isn’t a concrete schedule in place yet. While you wait, you can grab a Universal Warcor Union patch while supplies last!

Universal Warcor Union Patch