Tunguska Navigate the Grid

By Luke Weston

Overview

  • Mission: The Grid
  • Forces: Tunguska versus Invincible Army (300)
  • Deploy First: Gareth the Great
  • First Turn: Gareth the Greater
Frosty grid

HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
PERSEUS (Super-Jump) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 34)
STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)


10 | 5 SWC | 300 Points | Open in Infinity Army
Invincible Army

DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
HǍIDÀO Engineer Combi Rifle, D-Charges / Breaker Pistol, Knife. (0 | 28)
ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
ZÚYŎNG (Fireteam: Duo, Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
TAI SHENG Mk12, Chain-colt, Stun Grenades / Heavy Pistol, Knife. (0 | 45)
ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife. (0 | 34)
LIÚ XĪNG Spitfire / Pistol, CC Weapon. (2 | 39)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)


10 | 5 SWC | 300 Points | Open in Infinity Army
For the grid the centre of the board is a saturation zone reducing the burst of weapons by one. The two large rocks were mountainous terrain and the two trees we used as low visibility zones giving a -3 through them.

Deployment

This image was taking halfway through turn one but only the first order of the game.
  • Black: zond bots (clockmakers)
  • Purple: heckler killer hacker (prone in the trees behind the console ready to punch some buttons through the centre)
  • Red: perseus (prone preparing to rush up the left hand side )
  • Yellow: interventor hacker (standard prone on a roof LT deployment. Also pretty close to the console to hack it)
  • Pink: clock maker inside the building (prone ready to pick up the hollow men when they fall down)
  • Orange: designated target (on the board there wasn’t a huge amount of spots to hide hum so i thought I have at least one ARO watching this with the missile launcher.)
  • Light Blue: hollow man link (spitfire behind the building)
  • White : spekter prone by the console waiting to hit the button and cause problems here. I used his multi terrain in the mountainous area so he could move around that button quickly.

I should’ve had the missile launcher in a better spot and set up some shorter aros with the spitfire and sensor bot in the link watching the designated target.

I should’ve also taken into account the sat zone as single burst aro missile launchers aren’t as offensive.

Here is an image of Gareth’s deployment zone. Note his designated target (saito togan) hiding in the centre of the board.
  • Orange : link team split between behind the building and behind the low wall. Engineer and the hmg on the left and the rest on the right.
  • Black: daoying hacker LT in the corner of the building
  • Red: flash pulse bot
  • Green: zhencha forward observer
  • Yellow: zhanshi in the corner

Turn 1

Top of 1 – Gareth

Gareth makes a mistake moving one of the link team into view of the missile launcher and taking a dodge. We realise after this order that he could have moved the link up through the building and behind the billboard without the missile launcher getting an aro. Luckily the hollow man was able to put the HMG zuyong down.

After this he moved the link up into the middle of the board and used tai sheng to fight the missile launcher, with the low vis zone in his bad range band this put him down to unconscious.

He then moved the zhencha up along the edge of the board to take out my designated target. I considered dropping the spektre out of hidden deployment to shoot the zhencha as he made his way there but thought him too valuable to throw him away for a single ARO.

After killing my poor designated fish man he re camouflaged him and moved over to shoot up my hollowman spitfire. He forgot that surprise didn’t work on the 4 man link but it didn’t matter and he put the spitfire down to unconscious. He ran the zhencha away and spent the rest of the turn designating objectives with tai sheng.

Bottom of 1 – Luke

So with two of my super link down I was a tad unhappy. So the clockmaker started up his pals and got to work. Bringing my missile launcher back online. Sadly I didn’t spend more time trying to get the spitfire online as with only 9 orders compared to my dastardly opponents 13 and 2 LT orders I needed them to get other stuff done.

So I brought my spektre out to play and designated the console he was closest to. He then moved around the murder the zhencha who hadn’t re-camouflaged. I then used some combined orders to move a few people around. Moving my interventor up to the console to designate it, moving perseus around the left of his close building, moving my heckler camo towards the middle objective and out of site of the tai sheng and moving the spektre to wards the zhanshis building and designating a target on the way. I then had the heckler move a little closer to tai sheng out of his line of site and place a cyber mine.

My final orders were spent moving the spektre into the building, killing the zhanshi and then hiding in a corner, designating a target with my interventor and re hiding him back where he began as well as standing the missile launcher back up.

Turn 2

Top of 2 – Gareth

Gareth decided to hack assisted jump and drop in his liu xing with spitfire right behind perseus preparing to give him a horrid fright however the power of nomad cyber war broke through beating him in the jumping face to face causing him to scatter saving perseus behind! Gareth changed up his target of attack and decided to chase down the heckler who he was flanking. After a brief firefight where the heckler scored a lucky crit putting him into NWI he eventually killed off my poor heckler.

My opponent them started moving the link around which set off my hecklers cyber mine. Tai sheng failed his BTS save and got himself immobilised GO GHOST HECKLER! After this he proceeded to move the link around moving the engineer to go and explode some of those designated consoles whilst trying to reset sheng out of his imobility.

After 5 orders he was able to turn his armor off and on again so the engineer can blow up a console.

The little cyber mine that could, earning its money right there.

Bottom of 2 – Luke

Moved the spektre to go kill the designated target. The target dodged successfully twice to get inside the link teams view escaping the spektre.

Perseus came along and killed the liu xing from behind and got a bead on the designated target killing him where the spektre could not.

I then spent some orders doing some nasty super jumping missile shots to kill two of my designated consoles and put the missile launcher ARO back in its original position whilst the rest of the link bimbled around to get fresh positions.

Turn 3

Top of 3 – Gareth

Gareth again spends a turn on the link team. With the missile launcher back up he starts the same fight which killed it before taking it down to unconscious again so he can go and bully perseus.  

He kills perseus knowing he is a threat with his DA CCW and designates a few more consoles he doesnt have and attempts to D charge the middle one with his engineer. Luckily for me I was able to make 2 of the three saves for the console leaving it on one wound. This luckily leaves me with one objective to win out the game.

Bottom of 3 – Luke

With my final turn I move the spektre out to designate as many console as it can without getting murdered and I move my stempler zond around the back of my board edge and up a building to forward observe two more taking them from Gareth and claiming them for the tunguska nation giving me a 10 – 2 victory.

Post Game Analysis

Better missile launcher placement and remember the sat zone. Cover the designated target with some closer AROS. better placement of the engineers bots so I could pick up the spitfire hollow man. I found that the low vis and sat zone added a whole new dimension to chasing a good engagement for a firefight. I think besides the hecklers super lucky cyber mine and Gareths super unlucky reset rolls I think the hecklers feel a little weak. The jammer fast panda profile would have been a bit better in this situation putting out a fast panda allowing my interventor to hack in aro to her heart’s content.

Playing this game really showed the difference in order efficiency that a lot of other armies get that nomads don’t. Tactical awareness, NCO, LT lvl2 all adds up.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.