Saturday, October 12, 2024
Battle Reports

Jhokalups – Field Operation Action Report – 41

Jhokalups – Field Operation Action Report – 41
Jurisdictional Command of Tunguska vs Shasvasti Expeditionary Force
300/ITS 11 – Countermeasures

After a long hiatus, I am back with another exciting report from the field! With the American Thanksgiving being this week and our normal game night being Thursday, my brother, DoodleKing, and I decided to get some gaming in early in the week. After eating a tasty dinner we set up the table and started to roll some dice.

Wip Roll
Jurisdictional Command of Tunguska – 17
Shasvasti Expeditionary Force – 1

Decision: DoodleKing
Deployment: Jhokalups
Initiative: DoodleKing
1st Turn: DoodleKing
1st Deploy: DoodleKing

Shasvasti Expeditionary Force List:

 Countermuse
──────────────────────────────────────────────────
GROUP 1  2
 GWAILO Lieutenant (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
 MENTOR (EI Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
 MED-TECH OBSIDON MEDCHANOID (Journalist L1) Submachine Gun, D-Charges / Pistol, Knife. (0 | 22)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
GROUP 2  5
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 T-DRONE FTO Missile Launcher, Flash Pulse / Electric Pulse. (1.5 | 19)
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 
6 SWC | 300 Points
Jurisdictional Command of Tunguska List:
 Countermeasures v2
──────────────────────────────────────────────────
GROUP 1  1
 SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
 SECURITATE HMG / Pistol, Knife. (1 | 21)
 SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
 GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
 PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
GROUP 2  1
 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
 PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)
 LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
 DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 
4 SWC | 299 Points

Open in Infinity Army

We played in what we had available, which was my dining room table, it was a little narrow but not too bad. We played on one of the prototype layouts I am working on for my apartment block table.

Playing Countermeasures our first three classifieds were Mapping, Test Run, and Nanoespionage. After picking sides we started to deploy our armies.

Deployment:

(Unfortunately being super rusty and tired, I neglected to take deployment pictures)

My brother had a Gwailos on the left side, on top of a building, looking down the big street. Next to it on the ground was one of the Ikadrons. Next up was a Caliban hidden by the bus stop and Semi. The Mentor was on the roof of the apartment, lying prone. In the same apartment, another Caliban hid near the back door on the ground level. On the building to the right, he had set up his Nox fire team. Near the apartment on my side, a Speculo Killer came in, but neglected to deploy it’s minelayer mine.

Going second, I set up a lot of my power focused on the left side, to counteract the Speculo Killer. I had my Securitate link team spread across the floors of a small apartment building. Nearby I had my Lunokhod on the ground nearby with the Koalas hidden in some second floor corners. I had my Daktari and Clockmaker near the center on the ground level, hiding behind some buildings. My Interventer was on the left side, hidden prone inside an open container. Finally I had my warcor standing up behind where my interventor was, ready to take some sweet pictures.

Top of 1: DoodleKing SEF
Disc: Nanoespionage
Draw: In Extremis Recovery

Disliking most of the objectives, DoodleKing elects to drop Nanoespionage, and draws In Extremis Recovery to replace it.
I then attempt to remove orders from the group with the Nox fireteam, and DoodleKing reveals that he has Counterintelligence and I only take one order, oh well.
He starts off by having a Taigah attempt to run across the big road down the middle, the poor creature gets pasted by my rooftop Feuerbach. Next the link team activates, only to have the Q-Drone get stunned while getting off the building from my Warcors flash pulse. After a couple more glamour shots the link team has all moved up. DoodleKing wants to start moving his Gwailo up, but realizes that the Securitate Feuerbach has slightly better odds than his Gwailo at that range. He instead opts to have the Speculo Killer walk around the side of a car to lay a smoke screen covering the street. This let’s the Gwailo come forward and through the building to behind the apartment building on my side, where he slips out a door and behind a container, staying just out of sight of the Warcor. Out of orders, DoodleKing ends his turn.

Bottom of 1: Jhokalups Tunguska
Disc: In Extremis Recovery
Draw: Extreme Prejudice

I choose to discard In Extremis Recovery and draw Extreme Prejudice as the replacement. After looking carefully at the situation in my opponent’s deployment zone, I decide to try landing my AD troops in the deployment zone and take out his troops from behind. I start with my Interventor using the lieutenant order to put up assisted landing. I then drop my Meteor Zond in on the building where the Gwailo was. The Meteor Zond completed mapping before blasting Doctor Worm off the table. I then creep the Zond forward and take out a Caliban.
Next I successfully drop Raul Spector in on the far side out of sight. I have Raul throw down a drop bear and then come around the corner to blast half the Nox link team. I catch two members of the team and with the shotgun and the mine. Spector takes a wound from a Crit, but both Nox and a Ikadron went down. After having Spector circle around the building the other way, I take out the last three members of the former link team. Spector then came down and completed a Coup de Gras against a downed Nox to finish Extreme Prejudice.
At this point we called the game, it was late, I had eliminated most of his options to complete classifieds, and was in a powerful position for my next turn.

With two classifieds completed to my opponents zero it was a:

Final Score: 6 – 0 Tunguska Total Victory

Lessons Learned:

For this game, I swapped around combat groups to try an even split instead of the 10-4 I had used previously. I absolutely loved the split group, I felt like I was able to use all my orders more effectively and that my group 2 was able to actually do things. One thing I noticed, is that I have to spend more time in list building thinking about how I want my turns to go. I am able to do more with each group, but the more moving pieces in one group they compete more for orders.
One thing that I noticed about this game was that my brother and I were brother and I were very rusty. We both made some silly mistakes, I was just able to better capitalize on my brothers mistakes better. One of the biggest things that decided this game was positioning mistakes. Between not covering for my aerial deploy, forgetting minelayer, and putting a boarding shotgun skirmisher on the roof, my brother has a lot of rust to shake of for proper positioning.

All in all, a fun relaxed game to ease back into playing.

Until next time.