Thursday, April 18, 2024
Battle Reports

Wayland Games Xmas Escalation

Wayland Games Xmas Escalation

Another great tournament at Wayland Games, Hockley, Essex.  A smaller turnout than the last tournament a couple of weeks ago, but if I was expected it to be easier, I was wrong!  Some great players turned out, familiar faces and old adversaries, and as we had an odd number EssexDave, our TO, didn’t have to fall on his sword to avoid the bye and got to play!

The tournament was a 200/300/400 points escalation – which meant you could only have one list per mission.  The OTM has also been upgraded to allow you to submit three lists for escalation!  In addition to this, the Soldiers of Fortune add-on was included (up to 75 point of mercenaries for 1 SWC).  It was tempting to play that 8 Yuan Yuan Ikari list!

As I had been recently painting up my new SWC Keisotsu and Kempeitai box I decided to stay true to the Japanese Secessionist Army, but with a twist!  I really wanted to go big on bikes, and avoided the Domaru, Neko, 3 Tankos Core Fireteam that I so often take, and explored other options.

The missions were:

  • Firefight – 200
  • Highly Classified – 300
  • Decapitation – 400

The day before, I was in Hobby Craft picking up Xmas raft stuff for the kids when I decided I could pimp out my NeoTokyo table for Xmas!  I buy a few sheets of fuzzy white snowy felt paper and mini Xmas tree (I couldn’t find any snowmen!).  Once it was all put together it looked great.  Next year I’ll add some Christmas lights!

The Tables

My Lists

Wayland Xmas Escalation - 16

Xmas Escalation 200

[IMG]9 [IMG]1 [IMG]4
ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
ARAGOTO (Killer Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
KUROSHI RIDER Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)
YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)

3.5 SWC | 199 Points

Open in Infinity Army

Wayland Xmas Escalation - 17

Xmas Escalation 300

KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU HMG / Pistol, Knife. (1 | 17)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)

NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
YÁOZĂO Electric Pulse. (0 | 3)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)

6 SWC | 300 Points

Open in Infinity Army

Wayland Xmas Escalation - 50

Xmas Escalation 400

YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU HMG / Pistol, Knife. (1 | 17)
KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
ARAGOTO Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22)
ARAGOTO (Killer Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
KUROSHI RIDER Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)

SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

6.5 SWC | 400 Points

Open in Infinity Army

Game 1 200 Points

  • Mission: Firefight
  • Opponent: Phil “Fartsocks”
  • Faction: Combined Army

Wayland Xmas Escalation - 1

I had played Phil at the last ITS 2 weeks ago at Wayland playing 400 point Armoury – which was a tough ask at the end of the day! He was playing Onyx then, and I managed to just pull of a Complete Victory (3TP).  I was looking forward to playing a smaller 200 point game, and this time I had bought bikes!  With their impetuous orders and 8-6 move, they really do help mitigate the lack of orders in a 200 point list.

I won the initiative roll and like any good JSA player, decided to take turn order and go first.  I set the Keisotsu Fireteam with the Missile Launcher up high on ARO, the bikes up behind cover and kept Yo Jimbo back.

Phil dropped quite an imposing ARO presence with a Makrep MSV2 Multi Sniper and a Q-Drone TR HMG covering the same firelane, plus a couple of flame thrower Ikadrons covering the approaches to his back lines.  He also placed a couple of camo makers behind the “mag-lev train”, so one of those was going to be a mine!

Turn 1 JSA

Yo Jimbo got a move off with no enemy ARO with his extremely impetuous order and moved up towards the midfield, and set one of his two koalas. I then took a big risk and let my Aragoto Spitfire go and run straight towards the Makrep and TR HMG splitting the burst 4 spitfire.  It was’t bad odds, good range for me and with my mimetism, but he got diced and took and hit from the Makrep and went unconscious.

Yo Jimbo next moved up and planted a smoke grenade over one of the camo markers, and then next action threw his Koala towards it, and surprise it was a mine!  Next action he moved through the smoke and out the other side to the next camo marker, which didn’t take an ARO, and Jimmy discovered him!  Predictable the next order, Jimmy butchered the poor Shrouded.

Wayland Xmas Escalation - 9

This now opened up the midfield, and using a co-odinated order Kurioshi and an Aragoto KHD moved up the field.  There was a Ikadron guarding the way, behind a building, but he had his back to a door which I could get LoF from the opposite side of the building through a window.  I moved the Aragoto KHD up to shoot, but then realised that he was a repeater and got hit by a Sucker Punch ARO from the Nexu Hacker.  I returned with Red Rum but was beaten, but luckily made the BTS save.

With only a couple of orders left, the Kurioshi rider, moved up, gunned down the Ikadron from beind, and then moved up to get a LoF on the Nexus Hacker (who was definitely the Lieutenant), and gunned hum down. She then set up in suppression along with the Aragoto KHD using a command token.

Turn 1 Combined Army (Loss of Lieutenant)

The Nexus Hacker was the lieutenant, but Phil still had 4 command tokens and 2 Daturazi’s Morats with Veteran Level 1 to give 2 regular orders, plus 4 irregular orders.

His first Daturazi ran out and got gunned down by Kuroshi.  The next Daturazi ran out and again got gunned down by suppression fire.

Next up, he moved up the Q-Drone and on a LoF on Yo Jimbo, who tried to throw smoke but instead got smoked!  It was only then… after Yo Jimbo died… I realised the Q-Drone was right in LoF of my Keisotsu Missile Launcher, damn it!  It did mean he couldn’t risk using it again.

Wayland Xmas Escalation - 10

He activated a Unidron with Plasma Carbine and moved it to take on Kuroshi and the Aragoto KHD on suppression.  Unfortunately, they were nicely lined up for a plasma shot to hit Kuroshi and then the Aragoto!  He lines up the shot and misses both and Kuroshi CRITS!  He goes dogged, does it again, hits with one and Kuroshi CRITS! The Aragoto behind gets vaporized though…

Wayland Xmas Escalation - 11

In a gutsy move, he AD: Combat drops a Rasyat right behind my Keisotsu Missile Launcher, makes the roll but then gets vaporised by a set Koala!

Wayland Xmas Escalation - 12

With his last order he backs off the Q-Drone TR HMG, and takes a missile as an ARI but wins and hits the Keisotsu with 1 shot, but she makes her ARM save (new paint jobs give bonus ARM apparently!)

Turn 2 JSA

The Kuroshi Rider uses her Impetuous order and because of the small street size, take the long way around with her Impetuous order, which is good as she doesn’t run straight into the Makrep sniper.  Time for some heroics.  She floors in around the corner and goes straight for the TR HMG and Makrep Sniper, getting within a few mm of base contact with the Q-Drone. Both the Q-Drone and the Makrep shoot, but she wins but doesn’t manage to put them down, but does get hit by a Flash pulse from an Ikadron and is Stunned!

The Keisotsu Missile Launcher has a good LoF onto the Ikadron and vaporises it.  With no other offensive assets near I climb the Keisotsu ML off the roof and move the link team off towards the Eastern Panoply.  Using his LT order Neko Oyama gets to break open a Panoply and pulls a SECOND EXP CCW!!! (Saito Togan Style!).

Wayland Xmas Escalation - 13

Turn 2 Combines Army

Down to two orders, the Makrep, and the Q-Drone. Both are in a nice flame thrower line to the Kurioshi Rider.  Phil does a Co-ordinated order and moved the Q-Drone away to the side and drops the Makrep prone, I let off a flame thrower and he dodges, and through ARM saves and manages to stay alive.  The Q-Drone then opens up on the Kuroshi and she takes a hit but goes dogged.  Not wanting to risk his Makrep  (now LT) he stays prone.

Wayland Xmas Escalation - 14

Turn 3 JSA

Kuroshi dies from dogged, but I still have 6 orders.  The Fireteam set off.  The Kempetai Shock Marskman Rifle takes point and takes out the Q-Drone.  The Fire Team then speed off, and managed to get in ZoC of the HVT.  With his LT order, Neko charges up the stairs towards the Makrap Sniper, doesn’t manager to get into CC but does gun him down with pistol shots!

Wayland Xmas Escalation - 15

Final Score

Stuart “sam2064” Complete Victory.  3 VP.  9 OP (More LT’s killed, More Panoplies, More Army Points Killed. Secured HVT). 121 AP

Phil “FartSocks” Loss.  0 TP. 1 OP (More specialists killed). 0 AP


Game 2 300 Points

  • Mission: Highly Classified
  • Opponent: Mike “Reyzah”
  • Faction: Morat Aggression Force

Wayland Xmas Escalation - 36

Someone was bound to bring the new toys to play with, and had bought the new MAF with their shiny new Sogarat Full Auto Feuerbach and Daturazi/Raktorak wildcard link team.

Mike had the home filed advantage and his table was I think the best at the tournament.  A very thematic Paradiso style Jungle!

We drew the Classified Objectives

  • -Test Run
  • -HVT: Retroengineering
  • -Experimental Drug
  • -Telemetry

Wayland Xmas Escalation - 29

I drew Sabotage.  I could do most of these, although my YaoZao was my only REM (and I resisted the temptation to walk him off a cliff to get the easy Test Run).

Wayland Xmas Escalation - 31

Mike won initiative and chose to go first, hoping to get in a good alpha strike. Unfortunatly Mike had optimized his list for the Armoury rather than Highly Classified as he had been misinformed about what the second mission was.  I offered him the chance the change, but he was confident that the Morats could win by brute force – typical Morat response!

I set up my Keisotsu ML and HMG on high on a rocky outcrop, with a good LoF on the centre where either the Sugarat or Datarazi link might go. Thinking that his Fire Team might take the Eastern flank, I decided to keep Shinobu back on the 24” line and ready to ambush them in my first turn.  I also had three Ryuken and their mines along the 24” line (As FD Level 2 gets you toi 24” with a 16” DZ).  Two next to my HVT and one prone up high, on a building.

Turn 1 MAF

Mikes two Pretas ran out but I didn’t get an ARO on them. He then proceeded to do a bit of mine clearance by throwing a Pretas and taking out two of my Ryuken’s mines – getting vapourised but the Keisotsu ML as well as shredded by the mines.

Wayland Xmas Escalation - 41

His new Oznat and het per G:Synced Gakis moved up and placed down covering smoke, and then popped a couple of sensor attempts trying to look for my Hidden Deployment units.  He got close to the Ninja but not close enough!

[RULES NOTE – Whenever anyone uses Sensor vs my troops I not make them turn away so I can accurately measure the distances, without tipping my hand to where my HD trooper is.  I’ve found that short of getting the TO over each time, this is the only way to fairly resolve Sensor]

He then set off down my eastern flank with the 3 Daturazi/2 Ratorak fireteam.  I had to keep a poker face as he walks straight past Shinobu.  He throws smoke to get past the Keisotsu ML LoF and then tried to spec fire a grenade from the Daturazi onto my prone Ryuken up high, and manages to fail twice and then I make my ARM save on one and dodge one!

Wayland Xmas Escalation - 40

Turn 1 JSA

Shinobu burst into action!  First, she spent an order in marker state backing into full cover.

Wayland Xmas Escalation - 32

Next order she threw out a smoke grenade over 4 of the Fireteam to block LoF (this fith a Daturazi was around the corner – where he had tried to Spec Fire my Ruyken from). Shen then did a move-move to get into attack range.  With the next three orders she killed the two Raktoraks (to get the lower CC troops out the way first), and then a Daturazi.  One hit, one kill (x3)!

Wayland Xmas Escalation - 42

I now had a difficult choice.  The remaining Daturazi (with chain rifle) was enough outside the smoke for Shinobu not to be able to attack him from inside (while still touching the template).  I decided to risk it, and run out of the smoke into base contact.  He chose to ARO with the chain Rifle, and I decided to dodge and passed!

Since there were no Hacking classified my Ninja KHD could do, I decided to bring him out of Hidden Deployment and moved out towards the other Daturazi and engaged him in close combat, beating him in the F2F, but my weak PH of 12 couldn’t beat his ARM save!

Wayland Xmas Escalation - 43

With the two Daturazi tied up in CC I decided to move one of my Ryuken up the western flank to take on the Q-Drone TR HMG Burst 3 on 6’s vs Burst 4 on 5’s and I lost, but only went unconscious – useful for Experimental Drug later!

With my last order I decided to FINISH HIM, and Shinobu killed her Daturazi with a CRIT.

Turn 2 MAF

Mike was taken a bit aback by the loss of his Daturazi Fireteam (and cursing his dice for the fact that despite his Daturazi having MA3 and CC21, Shinobu had managed to kill each of them with her CC25 and MA5).

One of his impetuous Pretas ran towards the Ninja, and Shinobu missed a Combi Rifle ARO.  His Oznat/Gakis activated and moved out into LoF of my Keisotsu ML, whose ARO targeted the Gakis, not the Oznat.  That way if the Oznat threw smoke, it would not protect her, so they both tried to dodge and got vapourised.

Deciding to go all or nothing, the Daturazi went at the Ninja and the Ninja scored a CRIT and put him down!  The Pretas tried to move up but got ARO’d by the Ninjas Tactical bow and Shinobu’s Combi Rifle.

Changing track, he moved out with his Q-Drone TR HMG and bought it out to my western flank, taking an ARO from one of my Ryuken SMG/ODD, and got put down!

Lastly, he bought out the big guns and went for my Keisotsi Fireteam with the Sugurat Full Auto Level 2 Feuerback, sliced the pie, and in two orders put down both my Keisotsu HMG and my Missile Launcher, although only to unconscious.  In typical Morat fashion, he then finished the job and split a burst to shoot them both again to kill them (my YaoZao G:Syned to my Tokusetsu doctor was right near them ready to heal and do Experimental Drug).

Wayland Xmas Escalation - 44

Turn 2 JSA

I move the Doctor over to the 1stcombat group, as I knew I would need to get moving and spent a couple of orders to climb the YaoZao off the rocky outcrop without getting ARO’d by the Feuerback.

I reformed the Fireteam to 4 members (with a spare Keisotsu FO) and Yuriko Oda popped out and back in again, and put two PanzerFausts into the Sogurat.  Only 1 hit and he made 2 of the 3 ARM saves.

I had to put down the Sogurat, so I tried again this time with my Ryuken.  With her AP SMG and X-Visor she was going on Burst 3 on 12’s and put him to unconscious.  The Ryuken then went onto suppression.

The Keisotsu FO then could Forward Observe the unconscious Sugurat safely for the Telemetry classified.

Turn 3 MAF

With few orders left, he let lose his Krakot (SMG, Chest Mines).  He ran up the table towards my Ninja, taking ARO’s from the Ryuken on suppression, from the Ninja and Shinobu and walked through them all.  He got into Chest Mine range and let one off, the Ninja Dodged closer, but the Ryken got hit and went down. (Annoyingly this is the point I realised she had D-Charges and could have easily done my Demolition Classified Objective!).  Still up, he ran into close combat with the Ninja, who dodged.  His Rodok KHD managed to move up and kill the Ninja with a hacking attack (as while in CC she could only Reset).  The Krakot then ran at Shinobu but she put him down with a combi rifle shot.

His last order was to Auto Medkit his Sogurat and succeeded!

Turn 3 JSA

Last turn of the game, and I have 8 useful orders left to do anything.  I decided to go for Experimental Drug and ran my YaoZao up towards my unconscious Ryuken but got Flash Pulsed by an R-Drone with a CRIT!

5 orders left, I ran the Yuriko Fireteam up towards his HVT hoping to get Secure HVT and do HVT: Retroengineering.  With the last order Yuriko got into base contact with the HVT, taking a pistol ARO from a lone Ikadron (which missed) and failed her WIP +3 roll for the classified!  Her fireteam did manage to secure the HVT.

Final Score

Stuart “Sam2064”.  Complete Victory.  3 TP.  7 OP (More Classifieds, 1 Shared Classified, Secured HVT for personal classified).  192 AP

Mike “Reyzah”.  Loss. 0 TP. 0 OP.  162 AP.

Game 3 400 Points

  • Mission: Decapitation
  • Opponent: Dave (EssexDave)
  • Faction: Tohaa

Wayland Xmas Escalation - 52

I hadn’t played Dave in ages, as he had TO’d most of the tournaments at Wayland and didn’t get to play. I also was out of practice vs Tohaa!

I lost the initiative roll and he decided to go first to kill my Designated Target first with his Data tracker.  He put down a variety of troopers, a camp marker and his Gorgos TAG with G:Sync Chaksa, and 3 suspiciously Identical Gao-Rael.  He identified his Lieutenant as Neema Sataar.

I counter deployed my Keisotsu Missile Launcher and Yurioko’s PanzerFausts aimed straight at the Gorgos TAG along with a Chaiyi Flash Pluse REM.  I tried to keep my bikes back behind a screen of mines, ARO’s and Ryukens!  I identified my Lieutenant as Neko Oyama.

As a holdback he placed his Nikoul Sniper, dug in on a roof top in Sapper mode.

I deployed Shinobu on the 24” line along the likely path of the Gorgos, in hidden deployment.

Wayland Xmas Escalation - 51

He selected his Gorgos for his Data Tracker.  I went for my Kuroshi Rider.

Turn 1 Tohaa

His Makauls did a bit of impetuous running up, but not far enough to get ARO’d.

He led off with a Sukeul Missile launcher (in a Triad with two Kaeltars) and targeted my Keisotisu ML and Yuriko under one template. It was even odds, with my fire team bonus and his mimitism, but I lost both F2F rolls and both got vapourised, not a great start!

Wayland Xmas Escalation - 55

His way was now celar to move down the field with his Gorgos, who shrugged off one flashpulse as he moved across a street and tried to get a sneaky LoF where there was a small gap between a building and the table edge onto my Designated Target (who I though was safe there).  She managed to change face as he walked up, but then got shot by B4 Spitfire and hit twice.  AMAZINGLY she made both ARM saves (thanks to her cover) and fell back far enough that she couldn’t be seen anymore!

Wayland Xmas Escalation - 62

The Gorgos now needed to move around the building. So he set off taking the long way round. With only two orders left, he moved around the building, and I ARO’d him with a prone Keisotsu Hacker using Overlord, and a Flash Pulse ARO.  If he stopped to Reset he wouldn’t reach the Designated target with his next order, so he moved again as his second short skill.  The Overlord hit, and he failed his ARM save! My Gorgos!

Wayland Xmas Escalation - 63

Trying to mitigate this crisis, he activated a Camo token and moved it up into base contact with the Gorgos to try and tie it up in close combat, revealing as an Igao.

In his other combat group, he then took a risk and AD: Combat Jumped a Gao-Tarsos (I forgot all about my Keisotsu Hackers ARO!). He made the roll and landed right behind all my bikes, but took a missed ARO from Neko’s pistols at about 23”. All the bikes failed to change face!

Wayland Xmas Escalation - 64

Next, he lays down two Boarding Shotgun templated over one Aragoto and Kuroshi, killing the Aragoto and putting Kuroshi Dogged. The other two Aragoto failed to Change Face again (and as they had activated in ARO to Change Face could not use warning to turn around!).  Again, Neko missed (Burst 2 on 6’s).  He next shot across the other two Aragoto, killing one (the KDH) but this time one made it change face.  Again, Neko missed.  He tried to shoot the last Aragoto, but this time took a Light Shotgun back and took a wound, losing his Symbiont Armour, retreating into cover.

With his last order he moves his two Kaeltar specialists to ARO positions with their flash pulses (ready to block his own Gorgos).

End of the turn my Data Tracker the Kuroshi Rider died from her wounds…

Wayland Xmas Escalation - 65

Turn 1 JSA

Impetuous phase, the last Aragoto revs into close combat with the Tarsos and hits him with the Shotgun but he makes the ARM save.  Yo Jimbo moved out with his Impetuous order, but trips the Sukeul Missile Launchers ARO at 42, fails his smoke roll and is vapourised.

Now I have a Gorgos!  First a Ryuken SMG stands up and shoots at the Ikao in Engaged State with the Gorgos.  She CRITS the Ikao (shock dead) and “Accidently” hits the Gorgos twice, with her AP SMG, causing it 1 Wound.

Wayland Xmas Escalation - 66

The Gorgos is now free to move.  It heads straight for the enemy, slicing the pie to take out one Kaeltar Flash Pulse and the next one, before hitting the Sukeul Missile Launcher (who manages to duck into cover).  The Gorgos then heads off in the other direction and takes out the Nikoul (after a few shots, where the Nikoul tried to dodge rather than shoot back).

With the last order in that group I lock down the Gorgos and his G: Synced Chaksa by moving Shinobu into base contact with them both.

The last Aragoto then does a CC attack on the Gal-Tarsos and literally runs him down with his bike.  He then zooms up the table and takes out Dave’s Designated Target with his Light Shotgun, before dropping into Suppression Fire with his Combi Rifle right in front of the Sukuels position.

Wayland Xmas Escalation - 67

Turn 2 Tohaa

Dave uses a command token to regain control of the Gorgos, and consolidates his units into one combat group.

In the hopes of getting rid of Shinobu he moves his suspicious 3 Gae-rail units together (holoechos) and gets into range of Shinobu by doing a Super Jump and then shooting, revealing as a Kotail Mobile Unit. Shinobu did a Change face (in Zone of Control) and he misses his attack needing 3’s due to the -12 from TO Camo and being in Engaged State.  The Kotail gets hit by an ARO from the Ryuken and takes another ARO and is killed.

Dave tried the more direct root, and the Gorgos attacked Shonobu in close combat, gaining an extra burst for the G: Synced Chaksa. Shinobu had Martial Arts 5 though! She returned the same burst 2 back again AND applied a -6 modifier to the attack and CRIT the Gorgos straight to dead.

He then formed up and activates a triad with Neemar Sataar, a Makeul and a Kameil, and moves down my western flank.  Neemar moved to take on the remains of the Keisotsu Fire team, taking on Neko, a HMG, a FO and the Kempeitai Shock Marksman Rifle, and takes a mine to the face.  She tanks every ARO from the first attack using her symbiomate, and gets a wound on Neko, and then manages to kill Neko before being taken down in ARO! (One Lieutenant Each)

Turn 2 JSA

With his impetuous order the Aragoto goes for Daves Kumotail Bioengineer but gets killed!

Shinobu then moves into action and moves all the way up the table, throwing smoke and butchering the Kumotail.  With her last order, Shinobu can’t get to the Sukeul, so she goes into suppression.

In the other combat group, the Fireteam reforms and the Kempeitai Shock Marksman Rifle takes point, moving around to take on the survivors in Neemars Triad and kills the Kameil, but the Makaul gets Eclipse smoke down.

Turn 3 Tohaa

With the last two viable orders, the Makaul uses his Impetuous order and runs straight at the Kempeitai shock marksman and is gunned down.

Last Tohaa standing, the Sukeul (Now the Lieutenant) comes out to attack Shinobu in suppression fire, but gets taken down.

Turn 3 JSA

Nothing to do – everyone’s dead!

Final Score

Stuart “Sam2064” – Complete Victory.  3 TP.  7 OP (Killed more Lt, Killed more Army Points, Killed Designated Target). 128 VP

Dave “EssexDave” – Less.  0 TP,  0 OP. 0 VP.

Final Standings

After three rounds of bloody violence, CRITS and Ninja shenanigans, the smoke clears and the JSA arise as the VICTORS.  For only the second time since starting to play (3 Years ago) I actually came first in an ITS tournament!  Luck was definitely on my side; in game 2 Shinobu taking apart the Daturazi/Raktorak Fireteam, and in game 3 with the Keisotsu Hacker possessing the Gorgos!

Great tournament!  Final Standing was 9 TP, 23 OP, 441 VP.  A very bloody, but successful day for the Japanese Secessionist Army. Look forward to the next one!

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